20251122 - Pressure Plates, Barrel Fixes, Decal Spraypainter, Warpers, Texture Tuneups, Asteroid Rock YAML Overhaul, Wizden Port Heap#203
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LukeZurg22 merged 75 commits intomainfrom Nov 22, 2025
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* Add stencil decals for use in the spraypainter * make the asterix not scuffed * cleaned up 1 and asterix * added + = and ? (cherry picked from commit 7005dac5acf0e8a3e58b1b0ab0121bc64181c569)
Note: I know this is out of order. I forgot.
Contributor
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RSI Diff Bot; head commit ac47974 merging into df65cc6 Resources/Textures/Structures/Storage/Crates/wood.rsi
Resources/Textures/_Null/Structures/pressure_plate.rsi
Resources/Textures/Objects/Tools/spray_painter.rsi
Resources/Textures/Structures/Walls/rock.rsi
Resources/Textures/_NF/Decals/stencil.rsi
Resources/Textures/_NF/Objects/Fun/magic_spraypainter.rsi
Resources/Textures/_Null/Structures/Walls/scrap.rsi
Resources/Textures/_Null/Structures/warper.rsi
Resources/Textures/_TC14/Structures/Walls/stone.rsi
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ashley-graves
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to spess14/trailblazer-colony-14
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Dec 9, 2025
<!-- Guidelines: https://docs.spacestation14.io/en/getting-started/pr-guideline --> ## What was changed in this PR? What goals are you trying to achieve with these changes? Adds simple entities that can be activated to permit teleportation from one to another. Every warper requires a destination, which can be set in a prototype (examples are provided in the yml), or assigned by an admin in live-play. A warper's destination id must match another warper's source id. A warper can exist without a destination, and it can exist without an id. ## Please provide technical details to the implementation of this feature, if it's complex enough. The system isn't very complicated. It works between maps, allowing dungeon levels which can accommodate a primitive form of "Z Levels". Warpers can be toggled as "sealed", which simply means it cannot be activated until unsealed. Currently an admin has to change this variable within ViewVariables, but new systems can be made to toggle this. Warpers also have a level-clear requirement which is largely untested but worked perfectly in its original iteration. Warpers were introduced into Null Sector from [this](Grey-Galaxy/Nullsector#203) PR. The code is public license, though folks here are more than free to tune it to their liking. I would advise getting new warper textures, as though the stairs *are* okay to use, alternative source-unique sprites may be wanted. ## Please attach the media showcasing the feature. It's small, and I have been awake for over 13 hours. I have no media to attach. ## Requirements - [x] I have read and am following the [Pull Request and Changelog Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html). - [x] I have read and am following the [TC14 Conventions](https://wiki.tc14.space/Conventions) **Changelog** :cl: - add: Warpers (Admin-Spawn only) Co-authored-by: LukeZurg22 <11780262+LukeZurg22@users.noreply.github.com> Reviewed-on: https://git.tc14.space/tc14/trailblazer-colony-14/pulls/52 Co-authored-by: LukeZurg22 <lukezurg22@noreply.localhost> Co-committed-by: LukeZurg22 <lukezurg22@noreply.localhost>
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About the PR
20251122
Note: This will cause all asteroid textures to default to the ported TC14 rock texture, but with various color overlays. It isn't the prettiest, but it's a perfect framework for applying coloration to rocks. The asteroids otherwise work the same as always.
Note: Acquirable in Contractor Loadout.
Wizden Port Heap
Note: The Toolbelt nerf is not present. :)
Why / Balance
Theres a lot in this one PR. An incredible amount of time has been spent on it, and though I would and should split this into multiple pull requests, i am not going to.
How to Test
Media
Requirements
Breaking Changes (For Other Forks)