Skip to content

Commit

Permalink
Update Hungry_Serpent.cpp
Browse files Browse the repository at this point in the history
  • Loading branch information
AnilKumarTeegala authored Oct 29, 2023
1 parent 7b4e2f0 commit fc5b6dc
Showing 1 changed file with 123 additions and 139 deletions.
262 changes: 123 additions & 139 deletions Hungry_Serpent/Hungry_Serpent.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include <iostream>
#include <conio.h>
#include <iostream>
#include <windows.h>

using namespace std;
Expand All @@ -13,155 +13,139 @@ int nTail;
enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirecton dir;

void Setup()
{
gameover = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
void Setup() {
gameover = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}

void Draw()
{
system("cls"); // Clear the console window

for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;

for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
if (j == 0)
cout << "#"; // Left wall
if (i == y && j == x)
cout << "O"; // Snake's head
else if (i == fruitY && j == fruitX)
cout << "F"; // Fruit
else
{
bool print = false;
for (int k = 0; k < nTail; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
cout << "o"; // Snake's tail
print = true;
}
}
if (!print)
cout << " ";
}

if (j == width - 1)
cout << "#"; // Right wall
void Draw() {
system("cls"); // Clear the console window

for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;

for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0)
cout << "#"; // Left wall
if (i == y && j == x)
cout << "O"; // Snake's head
else if (i == fruitY && j == fruitX)
cout << "F"; // Fruit
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o"; // Snake's tail
print = true;
}
}
cout << endl;
}
if (!print)
cout << " ";
}

for (int i = 0; i < width + 2; i++)
cout << "#";
if (j == width - 1)
cout << "#"; // Right wall
}
cout << endl;
}

cout << "Score:" << score << endl;
}
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;

void Input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameover = true;
break;
}
}
cout << "Score:" << score << endl;
}

void Logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}

switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameover = true;
break;
}
}
}

if (x >= width)
x = 0;
else if (x < 0)
x = width - 1;

if (y >= height)
y = 0;
else if (y < 0)
y = height - 1;

for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
gameover = true;

if (x == fruitX && y == fruitY)
{
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}

switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}

if (x >= width)
x = 0;
else if (x < 0)
x = width - 1;

if (y >= height)
y = 0;
else if (y < 0)
y = height - 1;

for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
gameover = true;

if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}

int main()
{
Setup();
while (!gameover)
{
Draw();
Input();
Logic();
Sleep(10); // Add a slight delay to control the speed of the game
}
return 0;
int main() {
Setup();
while (!gameover) {
Draw();
Input();
Logic();
Sleep(10); // Add a slight delay to control the speed of the game
}
return 0;
}

0 comments on commit fc5b6dc

Please sign in to comment.