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Intial networked round state working!! #134

Intial networked round state working!!

Intial networked round state working!! #134

Triggered via push January 18, 2025 00:53
Status Failure
Total duration 35s
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test.yml

on: push
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10 errors and 1 warning
ci: src/logic/gamestate.ts#L6
'tap' is defined but never used. Allowed unused vars must match /^_/u
ci: src/net/netGameState.ts#L150
Empty block statement
ci: src/scenarios/netGame.ts#L287
'endOfGameFadeOut' is assigned a value but never used. Allowed unused vars must match /^_/u
ci: src/scenarios/netGameTest.ts#L100
'wormSpawn' is assigned a value but never used. Allowed unused vars must match /^_/u
ci: src/state/player.ts#L91
'elapsedRelativeTimeForState' is assigned a value but never used. Allowed unused vars must match /^_/u
ci: src/state/recorder.ts#L4
'StateRecordEntitySync' is defined but never used. Allowed unused vars must match /^_/u
ci: src/state/recorder.ts#L21
'hashCode' is defined but never used. Allowed unused vars must match /^_/u
ci: src/state/recorder.ts#L46
'gameWorld' is defined but never used. Allowed unused args must match /^_/u
ci: src/world.ts#L18
'PhysicsEntity' is defined but never used. Allowed unused vars must match /^_/u
ci: src/world.ts#L19
'RecordedEntityState' is defined but never used. Allowed unused vars must match /^_/u
ci
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