Space Lab 51 is a tactical sci-fi RPG developed for the SAITE 2015 Region III game development competition in the Philippines, where it won the 1st place.
The game was developed in Java using LWJGL. The map of the game was made using Mithril Pants Map Editor. It was made in a few days therefore a lot of code is not optimized, messy and not so good practice.
The game should run on any platform supporting Java, but it has been tested only on Windows and Linux. You should also have a GPU driver that support openGL 3+.
To compile the project add the content of spacelab51_lib to your build path then export it as executable jar.
- Hanksha (Caldera Games) - programming & graphic assets
- Yukishi (Caldera Games) - graphic assets
- Tres - animations
Most graphic assets are original, some of them are derived or inspired from assets found on http://opengameart.org/.
- Ossuary 2 Turn - http://incompetech.com
- Ossuary 4 Animate - http://incompetech.com
- Mechanolith - http://incompetech.com
All the sound effects are from http://soundbible.com
This project is under the GNU GENERAL PUBLIC LICENSE Version 3, you can read the full text of the license here. You are free to continue developing this game or improve it.