-
Notifications
You must be signed in to change notification settings - Fork 191
Issues: HansKristian-Work/vkd3d-proton
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
"The Last Of Us Part I" with uniscaler 3d graphics are black.
#2105
opened Aug 31, 2024 by
artivision
"The Last Of Us Part I" frame gen makes the game unsmoothly.
#2103
opened Aug 31, 2024 by
artivision
Will we get a env var to renable REBAR for 8GB and below cards?
#2086
opened Aug 25, 2024 by
thesacredsin
vkd3d seems to be ignoring maxTexelBufferElements in some games, leading to visual corruption
#2071
opened Aug 16, 2024 by
pzanoni-intel
Talos Principle 2: stutters when passing through force field effects
#2065
opened Aug 15, 2024 by
giantplaceholder
HZ Forbidden West: The Burning Shores: Steam Deck - blocky smoke
#2050
opened Jul 24, 2024 by
phush0
Elden Ring (1245620) crashes on Intel Arc when opening menus since commit 423b939
#2016
opened Jun 12, 2024 by
Vinjul1704
Dead By Daylight - GPU utilization too high compared to windows
#2015
opened Jun 12, 2024 by
VeilSilence
Monster Hunter World (DX12 High) Artifacting, Render Issues, then GPU Hang/Crash -> reset
#2012
opened Jun 7, 2024 by
robobenklein
Avatar: Frontiers of Pandora no Nvidia Frame Generatin or HDR
#2010
opened Jun 6, 2024 by
Schrotty74
Previous Next
ProTip!
Find all open issues with in progress development work with linked:pr.