Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
19 commits
Select commit Hold shift + click to select a range
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
47 changes: 27 additions & 20 deletions Resources/Prototypes/Floof/Entities/Mobs/Cyborgs/quadborg.yml
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
speciesId: quadborg
templateId: borgquad #Hardlight - Changes Quadborgs over to use our armor slots
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: quadsprite
Expand Down Expand Up @@ -77,7 +77,7 @@
noMindState: quadspriter
- type: BorgTransponder
sprite:
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
state: quadsprite
name: cyborg
- type: Construction
Expand Down Expand Up @@ -111,7 +111,7 @@
parent: [BorgChassisQuad, ShowSecurityIcons]
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: quadsprite
Expand Down Expand Up @@ -184,7 +184,7 @@
parent: [BorgChassisQuad, BaseBorgChassisSyndicate]
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: SyndQuad
Expand Down Expand Up @@ -246,7 +246,7 @@
access: [["NuclearOperative"], ["SyndicateAgent"]]
- type: BorgTransponder
sprite:
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
state: SyndQuad
name: cyborg
- type: SpriteStateToggle
Expand All @@ -262,7 +262,7 @@
parent: BorgChassisQuad
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: quadspriteCC
Expand Down Expand Up @@ -359,7 +359,7 @@
parent: BorgChassisQuad
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: quadspritesalv
Expand Down Expand Up @@ -428,7 +428,7 @@
parent: BorgChassisQuad
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: quadspriteserv
Expand Down Expand Up @@ -498,7 +498,7 @@
parent: BorgChassisQuad
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: engieborg
Expand Down Expand Up @@ -572,7 +572,7 @@
parent: [BorgChassisQuad, ShowMedicalIcons]
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: quadspritemed
Expand Down Expand Up @@ -665,7 +665,7 @@
parent: BorgChassisQuadCC
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: Apex
Expand All @@ -681,7 +681,7 @@
- type: SpriteMovement
movementLayers:
movement:
state: apex_moving
state: Apex_moving
noMovementLayers:
movement:
state: Apex
Expand All @@ -708,20 +708,20 @@
spriteLayer: movement
stateOff: Apex
stateOn: Apexballz
movementStateOff: apex_moving
movementStateOff: Apex_moving
movementStateOn: Apex_movingballz

- type: entity
id: BorgChassisChip
parent: BorgChassisQuadCC
components:
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: Chip
- state: chip_quadsprite
map: ["movement"]
- state: quadspritechip
- state: quadspritel
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
Expand All @@ -732,10 +732,10 @@
- type: SpriteMovement
movementLayers:
movement:
state: chip_moving
state: chip_quadsprite_moving
noMovementLayers:
movement:
state: Chip
state: chip_quadsprite
- type: BorgChassis
maxModules: 10
moduleWhitelist:
Expand All @@ -755,6 +755,13 @@
access: [["CentralCommand"]]
- type: SiliconLawProvider
laws: Qborg
- type: SpriteStateToggle
spriteLayer: movement
stateOff: chip_quadsprite
stateOn: chip_quadspriteballz
movementStateOff: chip_quadsprite
movementStateOn: chip_quadsprite_movingballz

# Note: No toggle added here; no provided Chip ballz states.

- type: entity
Expand All @@ -769,7 +776,7 @@
- type: BorgTransponder
name: Quad xenoborg
sprite:
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
state: XenoQuad
- type: BorgChassis
maxModules: 10
Expand Down Expand Up @@ -808,7 +815,7 @@
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellHigh
- type: Sprite
sprite: Floof/Mobs/Silicon/quad.rsi
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: XenoQuad
Expand Down
75 changes: 75 additions & 0 deletions Resources/Prototypes/_HL/Entities/Mobs/Cyborg/DogBorg.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,75 @@
- type: entity
id: BorgChassisDog
parent: [BorgChassisQuad, ShowSecurityIcons]
components:
- type: Sprite
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: dogborg
map: ["movement"]
- state: dogborgl
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: dogborgr
shader: unshaded
map: ["light"]
visible: false
- type: SpriteMovement
movementLayers:
movement:
state: dogborg_moving
noMovementLayers:
movement:
state: dogborg
# HardLight start: Added encryption key slots in addition to intrinsic radio channels.
- type: EncryptionKeyHolder
keySlots: 10
preserveExistingChannels: true
intrinsicChannels:
- Binary
- ColSec
- Security
- Science
- Common
- type: IntrinsicRadioTransmitter
intrinsicChannels:
- Binary
- ColSec
- Security
- Science
- Common
- type: ActiveRadio
intrinsicChannels:
- Binary
- ColSec
- Security
- Science
- Common
# HardLight end
- type: BorgChassis
maxModules: 7
moduleWhitelist:
tags:
- BorgModuleGeneric
- XenoborgModuleGeneric
- BorgModuleSecurity
- BorgModuleSyndicate
- BorgModuleSyndicateAssault
- BorgModuleMedical
- BorgModuleEngineering
- BorgModuleScience
hasMindState: dogborgl
noMindState: dogborgr
- type: AccessReader
access: [["Security"], ["Command"]]
- type: SiliconLawProvider
laws: Qborg
- type: FlashImmunity
- type: SpriteStateToggle
spriteLayer: movement
stateOff: dogborg
stateOn: dogborgballz
movementStateOff: dogborg_moving
movementStateOn: dogborg_movingballz
72 changes: 72 additions & 0 deletions Resources/Prototypes/_HL/Entities/Mobs/Cyborg/Gl1tzBorg.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
- type: entity
id: BorgChassisGl1tz
parent: [BorgChassisQuad, ShowSecurityIcons]
components:
- type: Sprite
sprite: _HL/Mobs/Player/borgs/quads.rsi
scale: 0.7, 0.7
layers:
- state: glitz
map: ["movement"]
- state: glitzl
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: glitzr
shader: unshaded
map: ["light"]
visible: false
- type: SpriteMovement
movementLayers:
movement:
state: glitzmoving
noMovementLayers:
movement:
state: glitz
# HardLight start: Added encryption key slots in addition to intrinsic radio channels.
- type: EncryptionKeyHolder
keySlots: 10
preserveExistingChannels: true
intrinsicChannels:
- Binary
- ColSec
- Security
- Science
- Common
- type: IntrinsicRadioTransmitter
intrinsicChannels:
- Binary
- ColSec
- Security
- Science
- Common
- type: ActiveRadio
intrinsicChannels:
- Binary
- ColSec
- Security
- Science
- Common
# HardLight end
- type: BorgChassis
maxModules: 5
moduleWhitelist:
tags:
- BorgModuleGeneric
- XenoborgModuleGeneric
- BorgModuleSecurity
- BorgModuleSyndicate
- BorgModuleSyndicateAssault
hasMindState: glitzl
noMindState: glitzr
- type: AccessReader
access: [["Security"], ["Command"]]
- type: SiliconLawProvider
laws: Qborg
- type: FlashImmunity
- type: SpriteStateToggle
spriteLayer: movement
stateOff: glitz
stateOn: glitzballz
movementStateOff: glitzmoving
movementStateOn: glitzmovingballz
Loading
Loading