EZ_Updater is an updater for standalone .NET apps that relies on GitHub releases.
Supports exe and zip files (which can contain multiple files).
PM> Install-Package EZ_Updater
- .NET Framework 4.7.1 or above
- .NET Core 3.1
- .NET 5.0 or above
EZ_Updater checks latest GitHub release on the repository specified, it returns a bool if the tag version is higher than your program File Version returns true else false. You can download the asset that matches your programname.exe. In case you want to download other file like a zip, you should specify it.
EZ_Updater uses File version to determine the current version of the application. You can update it by going to Properties of the project.
GitHub tag can follow this format (Major).(Minor).(Patch).(Build) It´s not obligatory to use Minor, Patch and Build. There could be any letter or word on the tag name. Examples:
- Tag name: 1.0
- Tag name: v1.0.0
- Tag name: v1.0.0.0-beta
Add a reference to
using EZ_Updater;
Now on your form load you could do something like
private async void Form_Loaded(object sender, EventArgs e)
{
Updater.GitHub_User = "Your GitHub User Name";
Updater.GitHub_Repository = "Your GitHub Repository";
Updater.OriginalFileName = "Your .exe (or whatever) file name";
if (await Updater.CheckUpdateAsync() && MessageBox.Show("Update available\nDo you want to update?", "Confirmation", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
if(Updater.CannotWriteOnDir)
MessageBox.Show("Application cannot update in current directory, consider moving it to another folder or executing with Admin rights", "Alert");
else
{
new UpdateForm()
{
Owner = this
}.ShowDialog();
}
}
}
To force the update don't use the MessageBox There also exist a synchronous CheckUpdate if you are interested in
Add a reference to
using EZ_Updater;
I recommend having a Button hidden for UpdateForm closing and a ProgressBar
In your form constructor you could do something like
Closebutton.Visible = false;
Updater.Update(UIChange);
If you want to download other asset rather than yourprogram.exe then you should
Closebutton.Visible = false;
Updater.GitHub_Asset = "YourAsset.zip";
Updater.Update(UIChange);
For the method sent in Updater.Update is recommended to be like this
private void UIChange(object sender, EventArgs e)
{
Messagelabel.Text = Updater.Message;
progressBar.Value = Updater.ProgressPercentage;
switch (Updater.ShortState)
{
case UpdaterShortState.Canceled:
Closebutton.Visible = true;
break;
case UpdaterShortState.Installed:
Application.Restart();
break;
}
}
Add a reference to
using EZ_Updater;
Now on your window load you could do something like
private async void Window_Loaded(object sender, RoutedEventArgs e)
{
Updater.GitHub_User = "Your GitHub User Name";
Updater.GitHub_Repository = "Your GitHub Repository";
Updater.OriginalFileName = "Your .exe (or whatever) file name";
if (await Updater.CheckUpdateAsync() && MessageBox.Show("Update available\nDo you want to update?", "Confirmation", MessageBoxButton.YesNoCancel) == MessageBoxResult.Yes)
{
if(Updater.CannotWriteOnDir)
MessageBox.Show("Application cannot update in current directory, consider moving it to another folder or executing with Admin rights", "Alert");
else
{
new UpdateForm()
{
Owner = this
}.ShowDialog();
}
}
}
To force the update don't use the MessageBox There also exist a synchronous CheckUpdate if you are interested in
Add a reference to
using EZ_Updater;
I recommend having a Button hidden for UpdateForm closing and a ProgressBar
In your form constructor you could do something like
Closebutton.Visibility = Visibility.Hidden;
Updater.Update(UIChange);
If you want to download other asset rather than yourprogram.exe then you should
Closebutton.Visibility = Visibility.Hidden;
Updater.GitHub_Asset = "YourAsset.zip";
Updater.Update(UIChange);
For the method sent in Updater.Update is recommended to be like this
private void UIChange(object sender, EventArgs e)
{
Messagelabel.Content = Updater.Message;
progressBar.Value = Updater.ProgressPercentage;
switch (Updater.ShortState)
{
case UpdaterShortState.Canceled:
Closebutton.Visibility = Visibility.Visible;
break;
case UpdaterShortState.Installed:
Process.Start(Updater.ProgramFileName);
Application.Current.Shutdown();
break;
}
}
EZ_Updater has all the properties, attributes, methods and events listed below
Updater.GitHub_User //To get or set the GitHub user | Required
Updater.GitHub_Repository //To get or set the GitHub repository | Required
Updater.GitHub_Asset //To get or set the GitHub asset to be downloaded | Default: OriginalFileName
Updater.CannotWriteOnDir //Bool to check if your program can write in current directory | Should check
Updater.OriginalFileName //To set the .exe original name | Default: Assembly Name
Updater.KeepOriginalFileName //To rename .exe to original name even if user changes the name | Default: false
Updater.Message //To get a message to show on GUI or Console
Updater.State //To get the current state of the Updater
Updater.ShortState //To get if Updater is Idling, Updating, Canceled or Installed (Short version of Updater.State)
Updater.ProgressPercentage //To get current percentage of Download progress or Install progress
Updater.ReleaseName //To get the latest GitHub release name (or title)
Updater.ReleaseBody //To get the latest GitHub release body text
Updater.ReleaseVersion //To get the latest GitHub release version (without letters)
Updater.ProgramFileName //To get the current program file name
Updater.ProgramFileVersion //To get the current program file version
Updater.GUI_Context //To set your GUI Synchronization context
Updater.DownloadRetryCount //To get the count of retries when downloading (MAX: 4)
Updater.CustomLogger //To set a method to be called by EZ_Updater for custom logging
Updater.LogInterfix //Interfix that joins "EZ_Updater" with the message on logging
Updater.CheckUpdate() //To get if an update is available (sync)
Updater.CheckUpdate("user", "repo") //To get if an update is available while establishing user and repo (sync)
Updater.CheckUpdateAsync() //To get if an update is available (Async)
Updater.CheckUpdateAsync("user", "repo") //To get if an update is available while establishing user and repo (Async)
Updater.Update() //To update, even though if there is no Update available
Updater.Update(method) //To update calling UpdaterChange Event
Updater.Update(method, method, method, method, method, method) //To update calling DownloadProgress, DownloadCanceled, RetryDownload, UpdateProgress, UpdateFailed and UpdateFinished Events respectively (method args can be null)
Updater.TryToCleanEvents() //Method that tries to clean all the events listed below
Updater.DownloadProgress //Event to be called when download has progressed
Updater.DownloadCanceled //Event to be called when download is canceled
Updater.RetryDownload //Event to be called when download is retried
Updater.UpdateProgress //Event to be called when update has progressed
Updater.UpdateFailed //Event to be called when update fails
Updater.UpdateFinished //Event to be called when update finishes
Updater.UpdaterChange //Event to be called when any of the above events is called