Godot 4.X plugin that adds extra snapping functionalities for Node3D objects.
demo.mp4
There are two approaches to install the plugin as provided below. Whichever method you choose, if the plugin does not appear / work after the installation, try reloading the current project.
The plugin is available in the asset library for 4.2 projects.
- Search for "Extra Snaps" in the asset library and download the plugin.
- Enable the project from the project settings.
Use the manual installation for 4.1 or 4.0 projects:
- Download the project as ZIP.
- Move the
extra_snaps
folder inside theres://addons
folder into yourres://addons
folder in your project. - Enable the plugin from the project settings.
- Select a
Node3D
object. - While pressing
CTRL
/CMD
+W
, move your cursor around to snap the selected object onto otherPhysicsBody3D
orCSGShape3D
objects (any objects with collisions, basically). - Release
CTRL
/CMD
+W
to confirm.
Currently, the plugin supports two snapping modes: Snap to Surface and Snap Along Normals. Snap to surface allows the selected object to snap to a specific surface, while Snap Along Normals also aligns the selected object along the surface normal.