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This mod aims to improve Sonic Adventure's cutscenes by tweaking things like: awkward pauses, weird/incorrect timing, weird/missing lip sync, movement (e.g. going in the wrong direction), certain actions being shown multiple times, and more.

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Henrykado/TweakedCutscenes

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Tweaked Cutscenes

Fork of the SADX Cutscene Decompilation

List of Changes

This list may be missing some changes since i didn't keep track of all of them while making the mod. Also i am not a native english speaker, meaning that this list will probably have a few grammatical errors.

More "minor" changes won't be listed (e.g. better wait times between voice lines, actions and events so the cutscenes flow better, and/or improved lip syncing), however i will include a list of cutscenes that only have these "minor" changes at the end of this list.

The 2/3 numbers and/or letters that precede the name i gave to the cutscenes are the hexadecimal 'IDs' of those cutscenes. You can see them in the Debug tab of the SADX Mod Manager (they are preceded by EV and 1/2 zeroes), where you can choose a cutscene (referred to as "Events") and play them.

Sonic:

02 After Chaos 0 - Water sound stops playing after Chaos leaves; Eggman's laughter gets cut off earlier.
03 Tails' Crash - Music stops when Tails crashes.
06 Sonic & Tails poolside - Tails says "Ta dah!" while he shows Sonic the chaos emerald, instead of before doing so.
08 Chaos 1 transformation - The emerald Tails is holding is no longer off-center; Eggman's metal hand thingy now retracts properly; Tweaked Eggman's chaos emerald throw to look more natural.
09 After Casinopolis - It takes less time for the emerald to drop after Sonic and Tails get charged by Eggman.
0B Before Chaos 4 - Fixed the timing of the first english dub voice line; Added smoke from unused code that appears after Sonic and Knuckles collide; Sonic's "Uh oh" now has mouth movement; Sonic looks at Chaos 4 when he emerges.
0C After Chaos 4 - The Eggmoble now reaches the Egg Carrier, instead of disappearing before getting there.
0D Tornado 1 - Removed Sonic's goofy smile.
11 Falling to Emerald Coast - The volume of the sound Sonic makes while falling was reduced so it hurts your ears a little less; Changed wait time between camera changes so Sonic doesn't look like he's teleporting.
12 Meeting Amy - Fixed Amy and Sonic walking in place for way too long.
15 Sonic spots Zero and Amy - Changed Amy's voice line to be muffled, since she's inside of a glass tube. (optional)
16 Zero and Amy board the Egg Carrier - Sonic now does his "fist closed near his chest" pose after he loses amy (again), instead of just kind of standing there.
17 Sonic and Tails reunite in Red Mountain - Sonic is now able to jump onto the Tornado 2 (without bouncing off of one of the lamps).
102 After Egg Carrier transformation - Sonic no longer looks too high up, making his pupils leave his eyes.
104 After Sky Deck - Tails falls earlier so he can hear what Sonic is saying.
1A Eggman takes Birdie's emerald - Gamma's theme plays when he appears; Sonic looks at Gamma before the other characters stop looking at Eggman.
1B After Gamma - The music stops after Amy interrupts Sonic; Sadness plays while Amy is explaining how Gamma is different; Music stops again after rumble, and then the Egg Carrier theme begins playing again after Amy asks Sonic what he will do next.
1D After Chaos 6 - Reduced the volume of the wind sfx that plays in the start of the cutscene; Removed the second jump Sonic does. (optional)
20 Perfect Chaos mural - Removed random spindash sound.
24 Egg Viper - Sonic no longer plays an idle animation while he's still falling.
26 Outro - The screen now fades white before Sonic and Tails start running around Mystic Ruins; Removed Sonic and Tails looking at each other while running.

Tails:

35 After Casinopolis, 39 Before Chaos 4, 3A After Chaos 4, 110 After landing on Egg Carrier, 112 After Egg Carrier transformation, 114 After Sky Deck - Similar changes to the ones made to Sonic's version of the cutscene.

31 After Prototype Plane Crash - Changed the crashed plane's textures to match the textures used in Tails' Intro cutscene; You can now see the crashed plane's debris, as opposed to them being rendered underneath the sand.
34 Chaos 1 transformation - Similar changes to the ones made to Sonic's version of the cutscene; Sonic faces Tails while he's talking instead of blankly staring into the sky. 38 Tails is confronted by Knuckles - Fixed Knuckles' punches using the spindash sound effects.
3E Tails' Flashback - Removes the Jet Anklet if you have it; Removes Sonic's upgrades if he has them; Removed like 5 frames of a random spot in the jungle.
42 Tails finds Froggy in the jungle - Froggy no longer jumps above the emerald, so it actually looks like he's picking it up.
46 Tails lets go of Froggy - He lets go of Froggy faster after being jumpscared by Big.
4C After Gamma - The music stops when Amy interrupts Tails.
4D Eggman launches his missile - Amy no longer moves downward while being carried by Tails; Music stops exactly when Eggman crashes; Tails only gets spooked by missile after it's properly visible; Tails looks at missile while it flies above him.

Amy:

61 Intro Part 2 - Amy no longer runs past the store then teleports back.
62 Meeting Sonic - Similar changes to the ones made to Sonic's version of the cutscene.
63 Before Twinkle Park - Amy now properly looks at the Twinkle Park "cute couples" monitor; Reduced the amount of actions/animations Sonic does while talking about Amy being "So weird!".
64 Amy is kidnapped by Zero - Zero now heads towards the center of the train station's doors, instead of their right.
75 Amy is kidnapped by Zero Part 2 - Sonic now walks farther, so he doesn't stop walking before the cutscene ends.
65 Amy is released by Gamma - The "Now, now. Calm down" voice line fades out at the end, instead of abruptly ending; Gamma no longer bumps on the wall while walking towards Amy's cell; Removed Birdie's movement delay on Amy's "Nope!" action; Amy's animation is reset when letting go of Birdie.
68 Tikal - Some Chao sounds removed and others made quieter.
69 Eggman takes Birdie's emerald - Music stops when Gamma appears.
6A After Sonic beats Gamma - Music stops after rumble, and then the Egg Carrier theme begins playing again after Amy asks Sonic what he will do next; Removed Amy running towards Tails' direction, so it doesn't look like she teleported.
6D After escaping the Egg Carrier - Amy no longer moves downward while being carried by Tails; Amy looks at Birdie while talking with him.
6F Before Final Egg - Cutscene ends earlier.
71 Amy gets mad at Zero - Amy now does a surprised face when the camera zooms in on her; White flash is now synced with the hammer swing.
72 Outro - Made Birdie fall slower; Fixed the timing of camera changes so the birds' movement looks more natural; Amy now smiles while waving to the birds; Screen fades to white before birds fly away.

Knuckles:

80 Intro - Knuckles now does an unused blinking animation after the Master Emerald shatters; Knuckles is no longer rotated because of the altar after trying to punch Chaos 0; Knuckles now says "Oomph" earlier; Removed the "Wow! That's incredible" voice line from the english dub.
87 Before Chaos 2 - Tweaked weird Chaos Emerald movement; Knuckles now looks at Chaos 2, instead of his legs.
88 Eggman tricks Knuckles - Knuckles' pensive walk is faster.
8B Before Chaos 4, 8C After Chaos 4 - Similar changes to the ones made to Sonic's version of the cutscene.
91 After 2nd Past - The message box now only appears when Knuckles says "What..."; The camera no longer goes inside the Master Emerald while it's displaying the Egg Carrier.
92 Following Gamma - Knuckles now stalks Gamma instead of blankly staring the fence.
9A Knuckles sees Chaos 6 transform - Knuckles now uses a cutscene mouth compatible walking animation (optional), meaning that his mouth moves while talking now; Knuckles no longer makes the "glub glub" sound after Chaos 6 transforms.
9D Restoring the Master Emerald - Knuckles no longer clips through the floor while restoring the Master Emerald.

E102 Gamma:

B4 Before Beta - Beta no longer dashes backwards (optional), since it's position after dashing is too far away from it's starting position in the boss fight.
B5 After Beta - Beta's walking sounds are now synced properly.
B7 E100 Series meeting - Now plays the Egg Carrier's theme instead of Gamma's theme; Froggy shows up on the screen display when Eggman mentions him.
BA Tikal - Some Chao sounds removed and others made quieter.
BB Gamma delivers Froggy - Now plays the Egg Carrier's theme instead of Gamma's theme; Eggman now walks faster, and therefore notices Froggy faster too.
BC Gamma enters the wrong room - Gamma's idle animation is slower; Gamma exclaims "BETA?" while walking backwards.
C1 Before Sonic - Eggman leaves earlier/faster.
C2 After Sonic - Sonic now looks at Amy when saying "I'll nail that Eggman!".
142 Before Beta MK II - Crazy Robo no longer plays. (optional)
C7 Outro - Beta takes less time to collapse; White birdie only appears after Beta's explosion ends.

Big:

D1 Searching for Froggy in Station Square - If Dreamcast Conversion is enabled Big won't walk around, so he doesn't get stuck on a fire hydrant.
D2 Big sees Froggy hop under a car - Camera now pans over to Big while Froggy is hopping towards the car.
D3 Tails lets go of Froggy - Tails lets go of Froggy faster after being jumpscared by Big.
D4 After Emerald Coast - Cutscene ends earlier so Big doesn't fall off.
DE Before Chaos 6 - Froggy only hops once to get inside of Chaos 6, instead of doing multiple hops while levitating.
E2 Outro - Removed first photo; Tweaked second photo so you can tell that it's meant to be a photo; Fades to black at the end.

Super Sonic:

F0 Intro - No longer shows the Tornado 2 for a few frames after the fade to black; No longer plays Chaos' growl sound after fading to black (at least i think that's what the sound is supposed to be).
F2 Eggman on Mystic Ruins - No longer plays emerald falling sound after fading to black.
F4 Sonic wakes up from nap - Tails only plays his head shaking action/animation after he finishes walking, instead of sliding on the floor while doing it.
FB Tikal wakes up - No longer waits 2 seconds in certain conditions before the cutscene actually starts.
F9 Snooze Cruise - Tails no longer looks worried when Sonic finally wakes up. (optional)
FF Super Sonic - Amy no longer plays walking animation at the start of the cutscene (only visible on certain ratios wider than 4:3).
FE Outro - Some Chao sounds removed and others made quieter; The Eggmoble now uses it's trail vfx while leaving.

Cutscenes that only have the "minor" changes (the ones i mentioned at the beginning of this list):

Sonic - 07 Before Egg Hornet, 13 Before Twinkle Park, 1C Before Chaos 6, 1E Tikal shows Sonic the Lost World, 22 Tikal Tries to stop Perfect Chaos, 23 After Past, 28 Sonic is confronted by Knuckles, 101 Eggman changes the Egg Carrier's shape.
Tails - 32 Meeting Sonic, 33 Before Egg Hornet, 56 Waking up near Casinopolis, 3B Tornado 1, 40 After Flashback, 55 Before Past, 44 Past, 45 Tikal, 48 Tails and Sonic reunite in Red Mountain, 111 Eggman changes the Egg Carrier's shape, 50 Before Egg Walker, 52 Outro.
Amy - 60 Intro Part 1, 67 Enter Past, 6E Amy finds Eggman's jungle base, 70 Amy heads back to the Egg Carrier.
Knuckles - 85 Tikal tries to convince her father, 86 After 1st Past, 8A Knuckles confronts Sonic, 8F Tikal at the Master Emerald altar, 95 Got last Master Emerald pieces, 99 Before Chaos 6, 120 Egg Carrier transforms, 121 Egg Carrier transforms again, 122 Knuckles senses emerald pieces in the Egg Carrier.
E102 Gamma - B0 Intro, B2 After Final Egg, BD Gamma witnesses Beta being rebuilt, BE Gamma exits the "wrong room", BF Gamma releases Amy, C0 Eggman summons Gamma.
Big: D8 Big enters Hot Shelter, D9 Big spots Froggy in the tanks, DC Tikal, DD Leave Past
Super Sonic: F3 Knuckles after Angel Island falls again, F5 Sonic finds Knuckles and Eggman, F7 Tikal pleads with her father, FD Chaos gets the 7th Chaos Emerald.

About

This mod aims to improve Sonic Adventure's cutscenes by tweaking things like: awkward pauses, weird/incorrect timing, weird/missing lip sync, movement (e.g. going in the wrong direction), certain actions being shown multiple times, and more.

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