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Merge pull request #3944 from Silverteal/patch-2
修正工作流文件
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# 定义工作流名称 | ||
name: 构建 PCL | ||
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# 定义触发器 | ||
on: | ||
# 提交内容修改代码或编辑工作流时 | ||
push: | ||
paths: | ||
- 'Plain Craft Launcher 2/**' | ||
- '.github/workflows/**' | ||
# 新的PR修改代码或编辑工作流时 | ||
pull_request: | ||
paths: | ||
- 'Plain Craft Launcher 2/**' | ||
- '.github/workflows/**' | ||
# 手动触发时 | ||
workflow_dispatch: | ||
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# 定义工作列表 | ||
jobs: | ||
# 唯一的工作:build | ||
build: | ||
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strategy: | ||
# 定义矩阵,矩阵中每组都会单独执行,并使矩阵本身成为可用的上下文 | ||
matrix: | ||
include: | ||
- name: 开发版 | ||
configuration: Debug | ||
- name: 开发版 | ||
configuration: Snapshot | ||
- name: 快照版 | ||
configuration: Release | ||
- name: 快照版 | ||
configuration: ReleaseUpdate | ||
- name: 正式版 | ||
configuration: BETA | ||
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# 显然,只有Windows才能构建.NET Framework程序 | ||
runs-on: windows-latest | ||
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# 定义步骤列表 | ||
steps: | ||
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# 第一步,签出仓库到本地 | ||
- name: 签出仓库 | ||
# 调用actions/checkout仓库的调用预设工作流 | ||
uses: actions/checkout@v4 | ||
# 调用参数 | ||
with: | ||
# 只签出第一层 | ||
fetch-depth: 0 | ||
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# 第二步,配置生成工具 | ||
- name: 配置 MSBuild | ||
uses: microsoft/setup-msbuild@v2 | ||
with: | ||
# 生成工具使用64位架构 | ||
msbuild-architecture: x64 | ||
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# 第三步,编译 | ||
- name: 编译源代码 | ||
# 直接运行Powershell命令 | ||
# ${{}}括号内的是工作流表达式,此处即当前运行的矩阵的参数,运行时将直接替换 | ||
# $env:是Powershell读取环境变量的语法 | ||
run: msbuild $env:Project_Path /p:Configuration=${{ matrix.configuration }} | ||
env: | ||
# 设置单个步骤的环境变量 | ||
# 由于路径包含空格,使用环境变量传入路径,避免令人疑惑的引号写法 | ||
Project_Path: Plain Craft Launcher 2\Plain Craft Launcher 2.vbproj | ||
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# 第四步,上传编译产物到Artifacts | ||
- name: 上传编译产物 | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
# Artifact压缩包名称,此处命名为友好名称_原始名称 | ||
name: ${{ matrix.name }}_${{ matrix.configuration }} | ||
# 将要上传的对象,将被压缩为Artifact压缩包 | ||
path: Plain Craft Launcher 2\obj\${{ matrix.configuration }}\Plain Craft Launcher 2.exe |
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