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Building Godot 4.2 for Nintendo Wii U

Caroline Joy Bell edited this page Apr 15, 2024 · 3 revisions

These steps must be done under Linux / Windows Subsystem for Linux (WSL).

Dependencies

If you haven't done so already, install the dependencies called for by the official Godot docs

  1. Install devkitPro
  2. Manually compile Wii U Toolchain (wut) as per their instructions on how to do so. For the time being, this is necessary over simply getting it from wiiu-dev via devitPro pacman due to using some libraries that have not been synced to the devkitPro repositories.

Getting the source code

  1. Clone the repo
    git clone https://github.com/Homebrodot/Godot
  2. Navigate to the cloned repo
    cd Godot
  3. Checkout the 4.2 branch
    git checkout origin/4.2

Building

  1. Run scons platform=wiiu in the root of the repo.
  • Add target=template_release to the end to build for release, or target=template_debug to build for debug.