Releases
4.5.0
Hoyo2VRC v4.5.0
General Changes
Added support for processing models without an armature (mesh-only exports now supported)
Improved eye bone placement logic across all supported games
Added a toggle for FBT (Full Body Tracking) fixes
This is now optional as HoyoToon handles some fixes directly in Unity
May be removed in future versions if Unity-side fixes prove sufficient
Genshin Impact
Fixed endpoint orientation issues in bone processing (No more bones pointing in weird directions!)
Eye bones (EyeBoneLA02/EyeBoneRA02) are now renamed to Eye_L/Eye_R
This standardizes eye bone naming across all supported games
Required for proper processing by VRChat, HoyoToon, and related scripts
Added support for Genshin Impact weapons
Includes basic cleanup and processing
Honkai Impact 3rd
Implemented new fixes for bone hierarchy issues
Improved eye placement logic for better accuracy
Wuthering Waves
Added support for new finger bone structure introduced in 2.0
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