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Hoyo2VRC 4.5.0

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@Melioli Melioli released this 01 Dec 06:13
· 16 commits to main since this release

Hoyo2VRC v4.5.0

General Changes

  • Added support for processing models without an armature (mesh-only exports now supported)
  • Improved eye bone placement logic across all supported games
  • Added a toggle for FBT (Full Body Tracking) fixes
    • This is now optional as HoyoToon handles some fixes directly in Unity
    • May be removed in future versions if Unity-side fixes prove sufficient

Genshin Impact

  • Fixed endpoint orientation issues in bone processing (No more bones pointing in weird directions!)
  • Eye bones (EyeBoneLA02/EyeBoneRA02) are now renamed to Eye_L/Eye_R
    • This standardizes eye bone naming across all supported games
    • Required for proper processing by VRChat, HoyoToon, and related scripts
  • Added support for Genshin Impact weapons
    • Includes basic cleanup and processing

Honkai Impact 3rd

  • Implemented new fixes for bone hierarchy issues
  • Improved eye placement logic for better accuracy

Wuthering Waves

  • Added support for new finger bone structure introduced in 2.0