Skip to content

HoyoToon 4.6.2

Latest
Compare
Choose a tag to compare
@Melioli Melioli released this 01 Dec 06:06

HoyoToon Update

Welcome to the first monthly update! Quite a few QoL improvements and some additions related to Natlan

HoyoToon V4.6.2

Scripts

  • Genshin Glass Type materials will now automatically generate and set up for you.
  • Genshin VAT Materials will now automatically generate and set up for you.
  • Fixed a bug where DataManager would not properly update with changes made remotely. This has been fixed and should work for future hotfixing purposes.
  • Material Generation has been reworked to be faster, handle multiple materials simultaneously, and provide better texture assignment handling.
  • The system to detect Body Type (Genshin Impact/Star Rail/Honkai Impact/Wuthering Waves) has been reworked to use JSON data instead of texture detection, making it more accurate and removing the requirement for specific textures to be present.
  • The SetupFBX feature will now properly update the Avatar Configure screen, including:
    • Automatically unsetting the Jaw bone
    • Setting Eye_L and Eye_R bones correctly
    • Automatically adjusting legs to TPose formation to prevent knee/leg merging issues in VR when crouching
  • Added the ability to reset tangents back to their original state using HoyoToon > Mesh > Reset Tangents. This requires:
    • Generating tangents at least once with the new version
    • The original mesh data will be stored in JSON format outside your Unity assets folder
    • When resetting, the original tangents will be automatically reassigned
  • Texture Importer has been improved:
    • Will now properly detect and update modified textures when reimporting
    • Ensures correct sRGB settings are applied where needed
    • Handles texture modifications of any type (compression, size, format changes)
    • More robust detection of texture changes requiring updates
  • Fixed an issue where Honkai Impact 3rd character detection would incorrectly identify characters as Type P1 (Part 1) models.

UI

  • The Nightsoul header toggle has been removed. Users must now use the separate toggles for Outline and Markings instead.
  • The Optimizer currently ignores Nightsoul features due to shader UI logic issues with feature stripping.

Honkai Impact Part 2

  • Added support for stockings in Honkai Impact Part 2 materials.

Genshin Impact

  • Support for Fake Point Lights has been added.
    • Implemented 3 point lights with identical values
    • One point light is driven by JSON data
    • The other two point lights mirror the same values
  • Support for Glass Materials (Mauvika Glasses, Helmet Visor) has been added.
  • Support for VAT Materials has been added.
    • Note: VAT Materials are very specifc and tailored to the only current character that uses them (Mauvika).