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Replaces the leaf texture in all 15 palm GLB variants (palm_01–05, each with base + lod1 + lod2) with T_Leaf_Palm_BC (RGB) combined with T_Leaf_Palm alpha mask for proper cutout transparency, flipped vertically to match UV orientation. Made-with: Cursor
…an alpha mask Colorized from T_Leaf_Palm_R grayscale with toned-down green palette, alpha from T_Leaf_Palm mask for clean cutout edges, bark normal downsized to 512x1024 for smaller file size. Made-with: Cursor
Made-with: Cursor
…rk color Made-with: Cursor
Made-with: Cursor
Made-with: Cursor
Made-with: Cursor
…tures Made-with: Cursor
…es/flatZones Update duel_arena bounds and NPC/station positions to match the new arena layout (original X, Z+50). Remove hardcoded subZones and flatZones that were overriding the code-based arena configuration. Made-with: Cursor
Update duel_arena bounds, NPC/station positions (+280 X, +264 Z). Move central_haven bounds to center on (444, 330). Made-with: Cursor
…cliff, desaturate snowgrass, darken desert textures Made-with: Cursor
oak_01 had raw vertex height of 10.1 (vs 772-1457 for other oaks), scaled positions by 110x to match. Bumped yucca manifest scale from 0.007 to 0.012 for more reasonable in-game sizing. Made-with: Cursor
Made-with: Cursor
Made-with: Cursor
Made-with: Cursor
Remove bamboo, chinaPine, yucca, cactus, and windSwept entries that are not referenced in any biome config. Made-with: Cursor
Made-with: Cursor
Increase brightness and add warm tint to grass, dirt, and cliff textures for a more vibrant, stylized look that better matches the toon-shaded vegetation and water. Made-with: Cursor
Rebuild pine_01/02/03 (+ LOD1) from new geometry that has correct vertex-color AO and bark/leaf mask, re-applying original textures and normal maps. Fix pine_01 primitive order to match other variants (bark=Prim[0], leaves=Prim[1]) for batch instancer consistency. Made-with: Cursor
- Add pine_dead_01/02/03 models with LOD variants for tundra biome - Replace tree_windPine with tree_pineDead using new model variants - Remove fir tree entry, adjust oak/birch/dead tree scales - Increase maxSlope for all biomes to improve terrain traversability Made-with: Cursor
Add 6 pine_snow GLB models (2 variants + LODs) with vertex-color snow masks (R=snow, G=AO) and add tree_pineSnow to woodcutting.json. Made-with: Cursor
Update central_haven bounds to match the actual starter area position and duel_arena bounds to match arena-layout.ts coordinates so floating zone icons appear at the correct world positions. Made-with: Cursor
Made-with: Cursor
Made-with: Cursor
Moves all tree models from a flat models/trees/*.glb layout into per-type subdirectories (oak/, maple/, pine/, etc.) to match the asset:// path convention used by the GLB tree instancer. Adds new tree types: eucalyptus, general, magic, mahogany. Removes unused types: birch, cactus, chinaPine, coconut, fir, knotwood, pine_snow, windSwept, yucca. Also updates woodcutting manifest and dirt biome texture. Made-with: Cursor
Hue shifted from 116.5° to 87.5° (yellow-green), saturation reduced from 0.686 to 0.538, value darkened from 0.557 to 0.522 to match reference screenshot. New avg sRGB: (0.393, 0.522, 0.241). Made-with: Cursor
Updated all 5 pine tree variants with their lod1 and lod2 levels. Also updates model-bounds manifest to match new geometry. Made-with: Cursor
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