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td_spawnVeh

Système de spawn de véhicule afin de rendre celui-ci persistant jusqu'au reboot. Fini les despawn du véhicule joueur.

Exemple d'utilisation

RegisterNetEvent('td_garage:SpawnVeh')
AddEventHandler('td_garage:SpawnVeh', function(plate, parking)
    local _src = source
    local xPlayer = ESX.GetPlayerFromId(_src)

    local result = MySQL.Sync.fetchAll('SELECT * FROM owned_vehicles WHERE `plate` = @plate', {
        ['@plate'] = plate
    })

    if type(result) == 'table' and result[1] ~= nil then
        local model = result[1].model
        local type = result[1].type
        local coords = Config.Garages[parking]["car"]["spawncar"]
        local Heading = Config.Garages[parking]["car"]["spawncar"].w
        local Properties = json.decode(result[1].vehicle)

        TriggerEvent('td_spawnVeh:spawnVeh', model, type, coords, Heading, Properties)

        MySQL.update("UPDATE `owned_vehicles` SET stored = 0 WHERE `plate` ='".. plate .."'")

        exports.wasabi_carlock:GiveKey(_src, plate)
    end
end)

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