An OpenGL clone of Freelancer written in C# based on MonoGame and Starchart
Right now I need people who can do the following:
- People who can debug on both Mac OSX and Windows (means you need MonoDevelop 4+)
- People who can dissect the various Freelancer file formats (.thn files aren't supported at all at the moment)
- People who are good at maths etc. (for Physics)
- Windows Vista+ / Recent Linux with SDL2 installed
- A card capable of OpenGL 2.1 (needs framebuffer object, texture compression + texture cube support)
- .NET Framework 4.0+ / Mono 2.10+
- MonoDevelop 4+ / Non-express version of Visual Studio 2010
Original Starchart code is (c) Malte Rupprecht 2011, 2012 (http://sourceforge.net/projects/flapi/)
DDSLib code by (c) Popescu Alexandru Cristian 2010