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Team Data config
For each of the possible teams in the game, there is a json file generated. To configure the team, simply change the default options provided to those you wish.
Options:
Whether a team should be registered into the game. Useful if you don't want a certain team in a game. Default false.
- Create Team: Boolean
Forge:
- x, y, z: The coordinates for where the team's forge should be. There is a 3 block pickup distance by default for sharing resources.
- Forge Speed: How fast the forge should be, in milliseconds. Every n milliseconds with some randomness, the forge will attempt to spawn an item.
- Forge Pickup Distance: Max distance players can be from each other to share forge resources.
Player Spawn:
- x, y, z: The coordinates where team members should spawn
- Rotation: The horizontal direction players should face when spawning.
Team chest:
- x, y, z: The location where the shared team chest should be
Bed Location:
- From: x, y, z: Starting x,y,z coordinate for the bed (Beds are 2 blocks wide so we need this.)
- To: x, y, z: Ending x,y,z coordinate for the bed.
Heal Pool area:
- From: x, y, z: Starting coordinate for where the heal pool area should start
- To: x, y, z: Ending coordinate for where the heal pool area for a team should end
Team Upgrades Merchant: This is the merchant which sells the player forge upgrades, traps, etc
- x, y, z: Coordinates for where the team upgrades merchant should spawn. Merchants are not affected by gravity.
- Rotation: Orientation of where the merchant should face. (Merchant's won't look at players directly when they come close.)
Quick Buy merchant: This is the merchant which sells the player blocks, potions, weapons, etc
- x, y, z: Coordinates for where the team upgrades merchant should spawn. Merchants are not affected by gravity.
- Rotation: Orientation of where the merchant should face. (Merchant's won't look at players directly when they come close.)
Restricted Place Area: This is the area for where players are unable to place or break blocks in their base. Useful to add restrictions to building, etc
- From: x, y, z: Starting coordinate for the area
- To: x, y, z: Ending coordinate for the area
Trap Trigger Area: This is the area where a trap for a team will trigger if an enemy player enters the area without magic milk.
- From: x, y, z: Starting coordinate.
- To: x, y, z: Ending coordinate.