This project was bootstrapped with Create React App.
Well everyone knows about virtual reality but you will be surprise to know that virtual reality is now available in webpage too. We can use Webgl render for webpage and XR which is the immersive web mode to dive deep into the virtual reality. We can teleport to various places , meet each other in vr mode and much more.
Three.js is the best API for developing the 3d effects and virtual reality mode. We can also render the 360 degree images in page, gltf models in webpage too.
There are three types of concepts namely: WebVR, WebAR, WebXR . For, WebVR we can experience only the virtual reality and WebAR we can realize only the use of Augmented Reality .But WebXR uses both Virtual and Augmented Reality.
let playTexture = new UrlTexture('media/textures/play-button.png');
let playButton = new ButtonNode(playTexture, () => {
if (video.paused) {
playButton.visible = false;
video.play();
}
});
playButton.translation = [0.025, 0.275, -4.2];
playButton.scale = [5.0, 5.0, 5.0];
scene.addNode(playButton);
function initXR() {
xrButton = new WebXRButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession
});
document.querySelector('header').appendChild(xrButton.domElement);
if (navigator.xr) {
navigator.xr.isSessionSupported('immersive-vr').then((supported) => {
xrButton.enabled = supported;
});
navigator.xr.requestSession('inline').then(onSessionStarted);
}
}
function initGL() {
if (gl)
return;
gl = createWebGLContext({
xrCompatible: true
});
document.body.appendChild(gl.canvas);
function onResize() {
gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio;
gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio;
}
window.addEventListener('resize', onResize);
onResize();
renderer = new Renderer(gl);
scene.setRenderer(renderer);
}
To check the browser with Xr compatibility you can check with three.VRcompatible=true and we should enable the VR or XR flags in chrome or any browser you are using. For chrome version 80 seems to work fine. But, It appears there are several issues in that too. But for me, using it in Vivo Browser worked awesome. So you can also try that.
First, I just developed the teleport like effect to visit some places . You can also use more places for more visit. Then I add theatre like effect to watch movies in theatre in virtual reality mode. Below video is the sample for that.
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can’t go back!
If you aren’t satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.
You can learn more in the Create React App documentation.
To learn React, check out the React documentation.
This section has moved here: https://facebook.github.io/create-react-app/docs/code-splitting
This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size
This section has moved here: https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app
This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration
This section has moved here: https://facebook.github.io/create-react-app/docs/deployment
This section has moved here: https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify