Add global UI scaling options for high resolution screen#285
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Thank you for the PR. I do not have a 4k monitor to test with unfortunately. Does this help you use Mundus on a 4k Monitor? |
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when using a 4k monitor, the ui of Mundus will be too small and affecting user experience. Added global scaling function achieved by modifying the unitsPerPixel member variable of ScreenViewport, defect of this fix is that the graphics will have bigger pixel, and when the scale is set to non integer value it will be even more ugly, so is only a temporary fix.
Effects when Using this new options and global UI scale is set to 2.0 on 1920p monitor:
