Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions build.gradle
Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,8 @@ allprojects {

ext {
appName = "Mundus"
gdxVersion = '1.13.1'
visuiVersion = '1.5.5'
gdxVersion = '1.14.0'
visuiVersion = '1.5.8'
kryoVersion = '5.2.0'
junitVersion = '4.13.2'
mockitoVersion = '1.10.19'
Expand Down
2 changes: 1 addition & 1 deletion editor/CHANGES
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
- Refactor outline drag and drop world to local conversion code when moving game objects
- Updated kotlin to 2.1.21
- Updated KTX to 1.13.1-rc1
- Updated VisUI to 1.5.5
- Updated VisUI to 1.5.8
- Adjustable line (selection, wireframe, helper lines) width
- Changed UV slider to SimpleFloatSpinner in PI/16 (11.25 degree) increments
- Counter for helper lines
Expand Down
2 changes: 1 addition & 1 deletion gdx-runtime/CHANGES
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
- Add findChildrenByComponent(Component.Type, Array<GameObject>) and findChildrenByTag(String, Array<GameObject>) methods into GameObject file
- Set source compatibility to 1.8
- Add setLocalRotation(Quaternion) method ino SimpleNode file
- Update libGDX to 1.13.1
- Update libGDX to 1.14.0
- Disposable game object components

[0.5.1] ~ 08/08/2023
Expand Down
Loading