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GameDev

This repo stores different projects that I've done with Unity and C#.

I did not use any Unity assets that would facilitate the game development.

For instance, I didn't use the built-in physics until I manually coded my own gravity, movement, and collision resolution.

Game development is fairly complex if you write your own algorithms for everything and care for efficiency rather than using pre-existing assets that will do that for you.

Some motivation comes from previous courses taken.

e.g. I took an AI robotics course where we went over different path finding algorithms, I then integrated knowledge from that class into the path finding project, and so on.

This repo helps showcase popular algorithms such as Hierarchical task network (AI), A* path finding, maze generation, perlin noise, etc.

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