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1 | 1 | # UnityEditorHelper |
2 | 2 | An organized bunch of scripts to make editor scripting in Unity easier - gathered from some of my projects and other free sources |
3 | 3 |
|
4 | | -## Samples |
5 | | - |
6 | | -### HighlightBox |
7 | | -A box with round edges that can be colored and used to highlight some components |
8 | | - |
9 | | - |
10 | | - |
11 | | -```csharp |
12 | | - using (new HighlightBox()) |
13 | | - { |
14 | | - EditorGUILayout.Slider("Range property", 5, 0, 10); |
15 | | - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); |
16 | | - EditorGUILayout.ObjectField("Object Field", null, typeof (Transform), true); |
17 | | - } |
18 | | - |
19 | | - using (new HighlightBox(Color.red)) |
20 | | - { |
21 | | - EditorGUILayout.Slider("Range property", 5, 0, 10); |
22 | | - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); |
23 | | - EditorGUILayout.ObjectField("Object Field", null, typeof(Transform), true); |
24 | | - } |
25 | | -``` |
26 | | - |
27 | | -### EditorBlock |
28 | | -A wrapper for vertical and horizontal oriented blocks that also accepts and additional style. |
29 | | - |
30 | | - |
31 | | - |
32 | | -```csharp |
33 | | - using (new EditorBlock(EditorBlock.Orientation.Vertical, "Box")) |
34 | | - { |
35 | | - EditorGUILayout.Slider("Range property", 5, 0, 10); |
36 | | - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); |
37 | | - EditorGUILayout.ObjectField("Object Field", null, typeof(Transform), true); |
38 | | - } |
39 | | -``` |
40 | | - |
41 | | -### SwitchColor |
42 | | -A wrapper to change the GUIColor automatically without manually caching it and switching it back |
43 | | - |
44 | | - |
45 | | - |
46 | | -```csharp |
47 | | - using (new SwitchColor(Color.cyan)) |
48 | | - { |
49 | | - EditorGUILayout.Slider("Range property", 5, 0, 10); |
50 | | - } |
51 | | - |
52 | | - using (new SwitchColor(Color.green)) |
53 | | - { |
54 | | - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); |
55 | | - } |
56 | | - |
57 | | - EditorGUILayout.ObjectField("Object Field", null, typeof(Transform), true); |
58 | | -``` |
59 | | - |
60 | | -### IndentBlock |
61 | | -A wrapper to indent controls |
62 | | - |
63 | | - |
64 | | - |
65 | | -```csharp |
66 | | - using (new IndentBlock()) |
67 | | - { |
68 | | - EditorGUILayout.Slider("Range property", 5, 0, 10); |
69 | | - using (new IndentBlock()) |
70 | | - { |
71 | | - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); |
72 | | - EditorGUILayout.ObjectField("Object Field", null, typeof (Transform), true); |
73 | | - } |
74 | | - } |
75 | | -``` |
76 | | - |
77 | | -### FoldableBlock |
78 | | -A simple foldable block with a header. Can have an optional icon. |
79 | | - |
80 | | - |
81 | | - |
82 | | -```csharp |
83 | | - using (new FoldableBlock(ref state, "Foldable Block")) |
84 | | - { |
85 | | - if(state) |
86 | | - { |
87 | | - EditorGUILayout.Slider("Range property", 5, 0, 10); |
88 | | - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); |
89 | | - EditorGUILayout.ObjectField("Object Field", null, typeof (Transform), true); |
90 | | - } |
91 | | - } |
92 | | -``` |
| 4 | +More information can be found in the wiki including examples and screenshots: https://github.com/JefferiesTube/UnityEditorHelper/wiki |
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