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Releases: JellyLabScripts/FarmHelper

FarmHelper v3.0 Beta 5.0.2

02 May 11:54

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FarmHelper v3.0 Beta 5.0.1

02 May 02:30

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Exp fix for chat crash

FarmHelper v3.0 Beta 5

29 Apr 07:41

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Pre-release

FASTBREAK (don't use with other fastbreaks because it stacks)

FarmHelper v3.0 Beta 4.1.4

27 Apr 08:37

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Pre-release

Bug fix with tp pad detection

Farm Helper v3.0 Beta 4.1.3

26 Apr 15:43

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Pre-release

Fixed crash issues people were having

FarmHelper v3.0 Beta 4.1.2

25 Apr 20:37

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FarmHelper v3.0 Beta 4.1

25 Apr 11:40

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Farm Helper v3.0 Beta 4.0

25 Apr 00:00

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GUI Reworked
The GUI for the mod has been completely reworked with a cleaner and more compact look, with this the structure and code flow of the GUI and Config was greatly improved allowing the addition of new options to be very easy, and so, much more configurability is present in the settings. If there is any configuration you would like with the existing feature set please let us know.

New Settings
Webhooks

  • Webhook Logs: This option allows you to turn off and on script logs to your webhook
  • Webhook Status: This option allows you to turn off and on status updates to your webhook

Jacobs

  • Separate caps for all types of contests [EXPERIMENTAL]

Auto Sell

  • Full time: The amount of time the script will monitor your inventory when it detects it is full
  • Full ratio: The percentage your inventory has to be full in that time frame for the auto sell to trigger
    If you had a full time of 6s and full ratio of 50%. Then once your inventory initially went full, it would have to be full 50% of the time in the next 6 seconds for auto sell to trigger. Find the sweet spot for your sack/inventory space/farming speed so you can counter any false inventory full triggers due to server lag when compacting farm drops

Profit Calculator

  • Profit calculator now has full configurability for what stats it will show
  • Profit is now calculated by the change of items in the inventory, and so will count mushrooms as well for profit calculation. Currently, this system is under-guessing possibly due to the server* occasionally crafting the items too quick, the difference check hasn't fired.

Misc

  • Auto god pot: If there is no god potion active, will buy from the bits shop [EXPERIMENTAL]
  • Auto cookie: If there is no cookie active, will buy from the bazaar [EXPERIMENTAL]
    Currently, there is no fallback for these options, so if it fails it may hang and stay stuck
    There is no handling for not having enough bits/coins, bazaar lag, escrow refund.
    I highly encourage you to use SBA (Mod) option Hide Players near Important... so other players don't block the NPC and keep the script waiting for ages. There are also buttons for these options if you wish to test them in the hub. Please send clips and logs if possible when running, I need more test data.
  • Drop stone: Will drop stone that is added to your inventory as a macro counter measure.
  • Save Keybinds: Will now save your modified keybinds to the config file and will carry them over to new versions when you press the button

This update was a huge code restructure so do expect bugs of features that worked well previously

If you use features that work on your inventory such as Auto Sell, Drop Stone, Auto Godpot/Cookie. I very highly recommend using a mod that allows you to lock slots of valuable items, anything can go wrong and I do not guarantee your items being 100% without this. You can get this functionality from mods such as SBA and NEU

As always please report any bugs and/or suggestions in the corresponding channels. Thanks!

~ Polycrylate

FarmHelper v3.0 Beta 3.1.2

23 Apr 11:46

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Change sack open, improved logs to hopefully catch the issue if it persists
Won't sell hoe

To be safe with auto sell I recommend SBA/NEU locked slots so it doesn't end up selling/throwing any valuable items in your inventory as I can overlook a lot of items as I don't own them

FarmHelper v3.0 Beta 3.1.1

22 Apr 18:22

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