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AdventOfCode22

Taking this christmas to learn Rust :D Some of the solutions might be rather lengthy and contrived in order to force myself to use some Rust concept that I learned along the way.

Common library Bugs

  1. For the aoc_common FileContents::build, account for newline-terminated input.

Comments on each day

Day 1

Not challenging, but this being my first puzzle to solve in Rust, it was kind of painful to wrestle with the borrow checker, hope this improves over time. One thing I learned is to use String in a struct rather than &str, as the struct needs to own the String variable, rather than referring to a borrowed variable from somewhere else in the memory (that might have expired).

Day 2

I used a hashmap to save the a custom data structure that contains the corresponding win/loss of each shape and their scores. It is then a simple matter of iterating through the instructions and retrieving the hashmap entries.

Day 3

Trivial to solve with a hashmap to store the count of each character and a hashset to determine which characters have been encountered before. I wonder if there is a better way though...

Day 4

A matter of parsing the input correctly and then using range checks to determine if the 2 number ranges are partially or fully overlapping.

Day 5

I attempted to use regular expression to parse the starting crate configuration (and failed). I tried to abstract away the logic of moving the crates by using a Shipyard, Instructions and Moves struct. I'm storing the stack of crates in a vector of vectors and I'm sure there is a more efficient way of organizing it as the memory locations between vectors in a 2D vector are not contiguous. For example, by using a 1D continuous vector and an array to keep track of the index where each stack starts and ends.

Day 6

Day 6 is rather simple. Just use a hashset to check for duplicate characters within a packet.

Day 7

Day 7 was much more challenging. Im pretty sure there is a better way to solve the puzzle without having to construct an actual file directory system you could crawl through. Nevertheless, I did it to practice using smart pointers in Rust :)

Day 8

Having some experience with robotics costmap helps with thinking about how to represent and store the forest height map. It was a good challenge :) Just had to make sure I read the rules properly about which trees could or could not be seen.

Day 9 [C++]

Solved both parts in C++ to practice it (I'm getting rather rusty :) ). I didn't look too carefully at the way the tail is supposed to follow the head, and came up with overly-complex ways to simulate the motion, when it is actually a pretty simple motion derived from comparing if the head and tails are on similar rows/columns.

Day 10

Very fun problem to solve. I used a loop in Rust for the first time, which will iterate through the file input line by line until there is no input left. How do I then simulate the cycles where the instructions are still executing? I simply have a conditional check that skips reading input until the instruciton is complete (And add the value to the X register).

Day 11

  • I made use of enums to present each operation for the monkey (+, -, /, *)
  • A monkey struct stores all of the necessary data such as the items VecDeque, Operation enum, and which monkey to throw to.
  • Used match guards :) Pretty neat feature to match more generic patterns (such as if a superstring contains a substring)
  • We can't borrow more than one mutable references from from a vector (even if it's from 2 different indexes as the Rust compiler tries to guarantee it's safety), we could split_at_mut() but I opt to clone instead an individual Monkey struct and then reassign it back later.
  • The second part

Day 12 [C++]

  • Rely on Djikstra's algorithm. Depth Firsst Search takes forever and does not guarantee shortest paths.

Day 13 [C++]

TODO

  • Add uncrustify as a linting tool

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Taking this christmas to learn Rust :D

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