I'm a Performance Engineer with a passion for DevOps and Embedded. CV
I'm currently working as an Embedded Software Engineer at Strypes Technical Software.
engine: Generic OpenGL Graphic Engine capable of efficiently rendering a scene defined in a XML configuration file
parallel-raytracer: exploring Raytracer Optimizations (achieved a speedup of over 291x)
KitchenApp: Pantry Management WebApp
TerrainGeneration: Terrain Generation using GLSL shaders
feet: feet tracking to improve accessibility for walking aids user
toolbelt Collection of scripts, dotfiles and self-created guides that follow me on all of my Linux adventures
suitcase: Manage my Home Lab using Containerized Services and Docker-compose
thonkbar: minimalist block based lemonbar wrapper (published to the AUR)
: Haskhell3D: proof of concept Doom-like 3D shooter in a engine that was never meant to support it (done as a challenge to prove it was possible)