screencasts so far:
The demo uses keys WSAD to move, space to shoot.
Shooting works only at close distance from ball and there's no feedback whatsoever apart from the ball getting the impulse.
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handmade latest version
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export_20140810 holds the PlayCanvas exports from the web editor (for historic purposes)
I've collected some notes on how to convert exported assets so they can be imperatively loaded
- add trigger volumes for goals and field bounds
- make referee infer if goal is scored or side/endline trespassing
- ease camera movement
- buffer keyboard keys to add some movement ramp (instead of 0/1)
- add mouse/gamepad support for improved playability
- test importing player animations
- model goal and import it
- generate and trigger sound fx to ball collisions (against player, post, grass)
- alternate camera setups
- design versatile player mesh (textured equipment, couple of hair styles, etc)
- design multiplayer capabilities
- centralized fixed server
- player closest to ball?
- support AI players
- import portuguese league teams