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Adds INI + Messagepack

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@JujuAdams JujuAdams released this 24 Jun 20:21
· 282 commits to master since this release

By request, version 3.2.0 adds support for messagepack. This is a binary format that seeks to reduce the number of bytes required to pack data. It's not quite as fast as my home-made binary packing functions, but it does generally create smaller buffers.

A major bug has been fixed in snap_deep_copy(). Thanks to Morphonet for pointing it out!

This release also adds INI file reading. But not saving, I wouldn't want to accidentally condone using INI now, would I? ; )

 

How do I import SNAP into my game?

GameMaker Studio 2 allows you to import assets directly into your project via the "Local Package" system. From the the list of files below, download the .yymps file. In the GMS2 IDE, load up your project and click on "Tools" on the main window toolbar. Select "Import Local Package" from the drop-down menu then import the script from the DoLater package.

N.B. SNAP is only compatible with GMS2.3.0 and above.