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This pull request changes the compat entry for the Makie package from 0.20, 0.21, 0.22 to 0.20, 0.21, 0.22, 0.23.
This keeps the compat entries for earlier versions.

Note: I have not tested your package with this new compat entry.
It is your responsibility to make sure that your package tests pass before you merge this pull request.

@visr visr force-pushed the compathelper/new_version/2025-06-12-01-29-25-382-00543063564 branch from 7efcfd6 to 613c282 Compare June 12, 2025 01:29
@SimonDanisch
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Just a heads up:

0.23 had to be tagged as breaking before the 0.24 breaking release (which is imminent), since 0.24 will be quite a bit more breaking and we didn't want the features from 0.23 to be held back by 0.24.
The breaking changes:

  • Breaking Refactored arrows to solve various issues: #4925
    • Breaking Arrows as a type is deprecated as the recipe has been split up. Use the Makie.ArrowLike conversion trait, Arrows2D or Arrows3D instead.
    • Breaking The arrows!() function is deprecated in favor of arrows2d!() and arrows3d!(). These plot functions differ in how they render arrows and can be used in 2D and 3D interchangeably.
    • Breaking The arrow size now considers all components of the arrow, not just the shaft, changing sizes and alignments.
    • Breaking align no longer accepts :lineend, :tailend, :headstart and :origin. It now only accepts :head, :center, :tail and numbers for fractional alignment. Issues with these alignments not working correctly have been fixed.
    • Breaking Attributes arrowhead, arrowtail, arrowcolor, linecolor, linewidth, arrowsize are deprecated. See ?arrows2d and ?arrows3d or the main docs for replacements.
    • Breaking Attributes linestyle and transform_marker are no longer supported.
    • Breaking Outside of minshaftlength .. maxshaftlength, arrows now scale as a whole instead of just their shaft.
    • Breaking 3D Arrows now try to scale to a size appropriate to the given data. This can be turned off by setting markerscale to a static number.
    • Arrows are now split into a tail, shaft and head, allowing for double-headed arrows.
    • 2D arrows are now based on poly, fixing self-overlap issues with transparent arrows.
    • 3D arrow tips, or more generally the new GeometryBasics.Cone, render with much smoother shading.
    • argmode = :endpoint has been added to allow constructing arrows with a start and end point instead of a start point and a direction.
    • Arrows now work correctly with colorrange, alpha, etc.
    • Transforms (e.g. log or rotate!(plot, ...)) now only affect the start and end points of arrows, rather than their components. This fixes

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