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initial release
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-Contains MIR docking module and spacelab
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raidernick committed Feb 15, 2016
1 parent 382cee1 commit a0945eb
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12 changes: 12 additions & 0 deletions GameData/RN_Misc/Agencies/Agents.cfg
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AGENT
{
name = RN Industries
description = Providing you with realistic replicas of historical Soviet and American spacecraft.
logoURL = RN_Misc/Agencies/rnind
logoScaledURL = RN_Misc/Agencies/rnind_scaled

mentality = Startup
mentality = Industrial
mentality = Pioneer
mentality = Stern 0.5
}
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82 changes: 82 additions & 0 deletions GameData/RN_Misc/MIR/mirdockingmodule.cfg
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PART
{
RSSROConfig = True
// --- general parameters ---
name = rn_mirdockingmodule
module = Part
author = Bilsta1000

// --- asset parameters ---
MODEL
{
model = RN_Misc/MIR/mirdockingmodule
scale = 0.625, 0.625, 0.625
}
//mesh = mirdockingadaptor.mu
scale = 0.625
rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_top = 0.0, 1.82656, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.72782, 0.0, 0.0, -1.0, 0.0, 2

// --- editor parameters ---
cost = 600
category = Utility
subcategory = 0
title = MIR Docking Module
manufacturer = RKK Energia
description = The docking module was designed to help simplify Space Shuttle dockings to Mir. Before the first shuttle docking mission (STS-71), the Kristall module had to be tediously moved to ensure sufficient clearance between Atlantis and Mir's solar arrays. With the addition of the docking module, enough clearance was provided without the need to relocate Kristall. It had two identical APAS-89 docking ports, one attached to the distal port of Kristall with the other available for shuttle docking.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0
// --- standard part parameters ---
mass = 6.134
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 1073.15
vesselType = Ship
CrewCapacity = 4
RESOURCE
{
name = ElectricCharge
amount = 4000
maxAmount = 4000
}
INTERNAL
{
name = crewCabinInternals
}
MODULE
{
name = ModuleScienceExperiment
experimentID = crewReport
experimentActionName = Crew Report
resetActionName = Discard Crew Report
reviewActionName = Review Report
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True
xmitDataScalar = 1.0
usageReqMaskInternal = 5
usageReqMaskExternal = -1
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = Review Stored Data
storeActionName = Store Experiments
evaOnlyStorage = True
storageRange = 2.0
}
}
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145 changes: 145 additions & 0 deletions GameData/RN_Misc/Shuttle_Modules/spacelab.cfg
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PART
{
name = rn_spacelab
module = Part
author = Raidernick

MODEL
{
model = RN_Misc/Shuttle_Modules/spacelab
scale = 0.625, 0.625, 0.625
}
rescaleFactor = 1.0
scale = 0.625

//node_stack_top = 0.0, 9.3986, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -6.3263, 0.0, 0.0, -1.0, 0.0, 2

TechRequired = advScienceTech
entryCost = 25000
cost = 15000
category = Science
subcategory = 0
title = Spacelab Module
manufacturer = RN Industries
description = Spacelab module for the Space Shuttle.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0



mass = 6
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 0.2
crashTolerance = 8
maxTemp = 2800

explosionPotential = 0.25

CrewCapacity = 2
vesselType = Ship

INTERNAL
{
name = Mobile_Processing_Lab_Int
}

RESOURCE
{
name = ElectricCharge
amount = 250
maxAmount = 250
}
RESOURCE
{
name = MonoPropellant
amount = 40
maxAmount = 40
}



MODULE
{
name = ModuleScienceContainer

reviewActionName = Review Data
storeActionName = Store Experiments
collectActionName = Take Data

evaOnlyStorage = True
storageRange = 2

allowRepeatedSubjects = True
}


MODULE
{
name = ModuleScienceExperiment
experimentID = mobileMaterialsLab

experimentActionName = Run Lab Experiment
resetActionName = Reset Lab Experiment

useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
resettable = True
resettableOnEVA = True
rerunnable = True
xmitDataScalar = 0.5

FxModules = 0
}
MODULE
{
name = ModuleScienceExperiment

experimentID = crewReport

experimentActionName = Crew Report
resetActionName = Discard Crew Report
reviewActionName = Review Report

useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True

xmitDataScalar = 1.0
}
MODULE
{
name = ModuleScienceLab
containerModuleIndex = 0
dataStorage = 750
crewsRequired = 1
canResetConnectedModules = True
canResetNearbyModules = True
interactionRange = 5
SurfaceBonus = 0.15
ContextBonus = 0.5
homeworldMultiplier = 0.15
RESOURCE_PROCESS
{
name = ElectricCharge
amount = 15
}
}
MODULE
{
name = ModuleScienceConverter
scientistBonus = 0.33 //Bonus per scientist star - need at least one! So 0.25x - 2.5x
researchTime = 7.5 //Larger = slower. Exponential!
scienceMultiplier = 4 //How much science does data turn into?
scienceCap = 850 //How much science can we store before having to transmit?
powerRequirement = 8 //EC/Sec to research
ConverterName = Research
StartActionName = Start Research
StopActionName = Stop Research
}
}
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3 changes: 3 additions & 0 deletions License.txt
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https://creativecommons.org/licenses/by-nc-nd/3.0/us/

This license does not cover mod packs. Putting my work into a mod pack is prohibited.
26 changes: 26 additions & 0 deletions README.txt
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---------------------------------------------------------------------------------------------------------------------

RN Misc

---------------------------------------------------------------------------------------------------------------------

Author: Raidernick

Original Models: ISS Community, gandalf

License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) http://creativecommons.org/licenses/by-nc-nd/3.0/

Disclaimer: I am not responsible for any damage done to your computer from the use of this mod. Use at own risk.

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INSTALL
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Unzip into your KSP main folder. Overwrite if you have an old version.

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Comments or questions? PM Raidernick on the ksp forums.

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