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Fix the volumes and surface areas of several habitats (#168)
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* add directly from kerbalism

* add realistic volumes and surface areas

* the mk3 cockpit is NOT that large

* Update Habitat.cfg

* fix minor typo

spotted by DeltaV
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Clayell authored Jan 11, 2025
1 parent 0ef00a9 commit 650df76
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Showing 2 changed files with 63 additions and 6 deletions.
65 changes: 61 additions & 4 deletions GameData/KerbalismConfig/System/Habitat.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -172,9 +172,9 @@
%max_pressure = 0.35
}
}
@PART[LEM_ASCENT_STAGE|FASALM_AscentStage|MEMLanderSXT|MEMLander|landerCabinMedium]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
@PART[LEM_ASCENT_STAGE|FASALM_AscentStage|MEMLanderSXT|MEMLander|landerCabinMedium|landerCabinSmall]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat]
@MODULE[Habitat] // 2.0m tall, 2.6m diameter
{
%volume = 4.5
%surface = 18.1 //guesstimate
Expand Down Expand Up @@ -219,9 +219,10 @@
}
@PART[mk3Cockpit_Shuttle|benjee10_shuttle_forwardFuselage]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat]
@MODULE[Habitat] // 5.2m tall (actual living space), 5.6m diameter
{
%volume = 132.0
%volume = 54.27 // dimensions gives 128.08m^3, ill divide by 2.36 to keep it consistent with landerCabinSmall
%surface = 94.46 // dimensions gives 140.74m^2, ill divide by 1.49 to keep it consistent with landerCabinSmall
}
}
@PART[XOrionPodXbb31|SSTU-SC-C-CM]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
Expand Down Expand Up @@ -256,6 +257,62 @@
%surface = 70 //guesstimate
}
}
@PART[Mark1-2Pod]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat] // no idea what these numbers are based off of from kerbalism, so ill just keep em as is
{
%volume = 4.09
%surface = 9.54
}
}
@PART[mk2LanderCabin|mk2LanderCabin_v2]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat] // 1.9m tall, 4.1m diameter
{
%volume = 10.63 // dimensions gives 25.08m^3, ill divide by 2.36 to keep it consistent with landerCabinSmall
%surface = 34.15 // dimensions gives 50.88m^2, ill divide by 1.49 to keep it consistent with landerCabinSmall
}
}
@PART[crewCabin]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat] // 3.3m tall, 4.2m diameter
{
%volume = 19.37 // dimensions give 45.72m^3, dividing by 2.36
%surface = 47.82 // dimensions give 71.25m^2, dividing by 1.49
}
}
@PART[cupola]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat] // cylinder: 1.2m tall, 4.4m diameter, cone: .7m tall, 2.1m top diameter, 2.8m bottom diameter
{
%volume = 9.14 // dimensions give 21.57m^3, dividing by 2.36
%surface = 42.04 // dimensions give 62.64m^2, dividing by 1.49
}
}
@PART[mk2Cockpit_Standard]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat] // 3.1m tall, 2.0m diameter
{
%volume = 4.13 // dimensions give 9.74, dividing by 2.36
%surface = 17.29 // dimensions give 25.76, dividing by 1.49
}
}
@PART[mk2Cockpit_Inline]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat] // 4.5m tall, 2.0m diameter
{
%volume = 6.0 // dimensions give 14.14, dividing by 2.36
%surface = 23.19 // dimensions give 34.56, dividing by 1.49
}
}
@PART[mk3CrewCabin]:NEEDS[FeatureHabitat]:AFTER[zzzKerbalism]
{
@MODULE[Habitat] // 6.7m tall, 5.6m diameter
{
%volume = 69.92 // dimensions give 165.02, dividing by 2.36
%surface = 112.17 // dimensions give 167.13, dividing by 1.49
}
}
// ============================================================================
// Unpressurized tag
// ============================================================================
Expand Down
4 changes: 2 additions & 2 deletions GameData/KerbalismConfig/System/Sickbay.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ PARTUPGRADE:NEEDS[RP-0,FeatureComfort]
techRequired = improvedHabitats
title = Permanent habitation
manufacturer = Mesmer and Ize
description = Thanks to advancements in virtual reality, digital entertainment and human health and psicology studies, permanent habitation is now possible. Some form of gravity is still required, so being landed or using a centrifuge is a necessity.
description = Thanks to advancements in virtual reality, digital entertainment and human health and psychology studies, permanent habitation is now possible. Some form of gravity is still required, so being landed or using a centrifuge is a necessity.
}

@PART[*]:HAS[@MODULE[GravityRing]]:NEEDS[ProfileRealismOverhaul,FeatureComfort]:AFTER[zzzKerbalism]
Expand Down Expand Up @@ -62,4 +62,4 @@ PARTUPGRADE:NEEDS[RP-0,FeatureComfort]
}
}
}
}
}

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