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zh-cn localization for ManufacturerFixes.cfg #178

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merged 1 commit into from
Jan 26, 2024

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zhangyuesai
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@JonnyOThan
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Thanks!

@JonnyOThan JonnyOThan merged commit ec7b540 into KSPModdingLibs:master Jan 26, 2024
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JonnyOThan added a commit that referenced this pull request Jan 26, 2024
* zh-cn localization for ManufacturerFixes.cfg (#178)

* Remove ENABLE_PROFILER define that got added recently

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Co-authored-by: zhangyuesai <[email protected]>
JonnyOThan added a commit that referenced this pull request Jan 30, 2024
* zh-cn localization for ManufacturerFixes.cfg (#178)

* Remove ENABLE_PROFILER define that got added recently

---------

Co-authored-by: zhangyuesai <[email protected]>
JonnyOThan added a commit that referenced this pull request Jan 30, 2024
* New KSP QoL/performance patch : [**LowerMinPhysicsDTPerFrame**](#175) : Allow a min value of 0.02 instead of 0.03 for the "Max Physics Delta-Time Per Frame" main menu setting. This was already possible by manually editing the `settings.cfg` file, but changes would revert when going into the settings screen.

* Add tooltip describing the "Max Physics Delta-Time Per Frame" main menu setting

* merging master to dev (#181)

* zh-cn localization for ManufacturerFixes.cfg (#178)

* Remove ENABLE_PROFILER define that got added recently

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Co-authored-by: zhangyuesai <[email protected]>

* Fix #182: ModulePartInventory now accounts for changes to a part's mass or volume
-for example, changing a part's variant (rcs thruster blocks, structural tube) or its resource level could change its mass, but when you store it in inventory the mass would always use the value from the prefab

* oops, revert a couple changes to the csproj that made it into the last commit by accident

* Fix #185: calculate the correct mass for parts when picking them up off the ground in EVA construction

* Fix #104 : set dead kerbals to missing when loading a game and respawning is enabled

* Standardize spaces for indent in .editorconfig and add it to the SLN
(note personally I'd prefer tabs for indents, but all the existing code in here that didn't come from me uses spaces and consistency is more important)

* Change tabs -> spaces in the few files that used it
Whitespace-only change.
(note most of these were originally authored by me, but the project as a whole uses spaces pretty consistently)

* Fix #180: add ZeroCostTechNode patch

* Better editor undo redo (#176)

* BetterEditorUndoRedo : Exploratory fix for undo/redo state, doesn't work because of VesselCrewManifest side effects
See #172

* BetterEditorUndoRedo : functional, obvious issues fixed, still likely to cause side effects.

* disable BetterEditorUndoRedo by default

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Co-authored-by: JonnyOThan <[email protected]>

* PAWGroupMemory is no longer per-window, but rather per-group (#186)

* Fix #50: PAWGroupMemory is no longer per-PAW, but stores the expansion state for all windows and is not cleared on scene changes
-possible future work: persist the collapse state to disk

* collapse or expand PAW groups when the PAW is shown

* Fix #179: ModulePartVariants now applies node position changes in all scenes

* enable BetterEditorUndoRedo by default

* Merge master -> dev (#187)

* zh-cn localization for ManufacturerFixes.cfg (#178)

* Remove ENABLE_PROFILER define that got added recently

---------

Co-authored-by: zhangyuesai <[email protected]>

* update readme with the new fixes

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Co-authored-by: gotmachine <[email protected]>
Co-authored-by: zhangyuesai <[email protected]>
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2 participants