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1.24.1

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@gotmachine gotmachine released this 19 Jan 12:53
· 145 commits to master since this release

Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.23.0

  • Updated for KSP 1.12.5
  • New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling.
  • New performance patch : ContractProgressEnumCache (thanks to @abrenneke)
  • New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format.
  • The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid *.png file is being loaded.
  • TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch.
  • ConfigNodePerf : Fixed the Game.Updated() patch not being applied due to an AmbiguousMatchException when finding the target method.
  • StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+
  • RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72.