1.24.4
Required and must be downloaded separately :
- HarmonyKSP : Download - Homepage - Available on CKAN
- ModuleManager : Download - Forum post - Available on CKAN
Installation
- Go to the GitHub release page and download the file named
KSPCommunityFixes_x.x.x.zip
- Open the downloaded *.zip archive
- Open the
GameData
folder of your KSP installation - Delete any existing
KSPCommunityFixes
folder in yourGameData
folder - Copy the
KSPCommunityFixes
folder found in the archive into yourGameData
folder
New since 1.24.0
- Fixed issue #117 : FastLoader getting stuck on duplicated audio asset
- Fixed issue #115 : PNG texture cache isn't always invalidated when a PNG texture is modified
- Fixed issue #114 : Drag cubes are incorrectly calculated on modules using
IMultipleDragCube.AssumeDragCubePosition()
due to FastLoader patch not skipping a frame to let the part animation(s) plays - Fixed issue #112 : Cannot dismiss or disable FastLoader opt-in popup on KSP < 1.12.0
New since 1.23.0
- Updated for KSP 1.12.5
- New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling.
- New performance patch : ContractProgressEnumCache (thanks to @abrenneke)
- New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format.
- The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid
*.png
file is being loaded. - TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch.
- ConfigNodePerf : Fixed the
Game.Updated()
patch not being applied due to an AmbiguousMatchException when finding the target method. - StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+
- RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72.