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Add procedure for handling opaque struct members #218

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GLSL specification states that opaque types "can only be declared as function parameters or in uniform-qualified variables." (GLSL 4.6 section 4.1.7) making them suitable structure members under OpenGL semantics. However, GL_KHR_vulkan_glsl explicitly forbids such behaviour.
Our proposal is to add support for such variables through GL_EXT_vulkan_glsl_relaxed so that existing OpenGL shader codebases can still be used without further changes.

We implemented this method within glslang already, so we will open a PR for it along this one, should it be approved.

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CLAassistant commented Oct 3, 2023

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mbechard commented Oct 3, 2023

This looks good to me

@pdaniell-nv pdaniell-nv added the Vulkan Functionality applies to Vulkan API label Oct 11, 2023
@sbourasse sbourasse force-pushed the bourasse/relaxed-opaque-members branch from cc56378 to 900b98c Compare January 4, 2024 09:20
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