v4.2.1
Changes since v4.2.0 (by part)
libktx
Version 4.2.0
Overview
v4.2.0 has few user-facing changes. Most of the work has been behind the scenes improving the build system and fixing warnings across the many supported compilers. User-facing changes are detailed below.
New Features in v4.2.0
-
Install packages for GNU/Linux on Arm64 have been added.
-
The Java wrapper is now included in the Windows Arm64 install package.
Significant Changes since v4.1.0
-
The following behavioral changes have been made to
toktx
:- If the input PNG file has a gAMA chunk with a value 45460 the image data is now converted to the sRGB transfer function intead of just assigning sRGB as the transfer function of the output file.
- If the gAMA chunk has a value other than 45640 or 100000
toktx
will now exit with an error. Previously it used heuristics to decide whether to transform the input to linear or sRGB. Use--convert_oetf
or--assign_oetf
to specified the desired behavior.
-
The Khronos Data Format header file
KHR/khr_df.h
has been added to the install packages and is included inktx.h
. A new transfer function queryktxTexture2_GetOETF_e
that returns akhr_df_transfer_e
replacesktxTexture2_GetOETF
that returned aktx_uint32_t
. The latter is still available for backward compatibility, A newktxTexture2_GetColorModel_e
query has been added returning akhr_df_model_e
.
Known Issues in v4.2.0.
-
Some image bits in output files encoded to ASTC, ETC1S/Basis-LZ or UASTC on arm64 devices may differ from those encoded from the same input images on x86_64 devices. The differences will not be human visible and will only show up in bit-exact comparisons.
-
toktx
will not read JPEG files with a width or height > 32768 pixels. -
toktx
will not read 4-component JPEG files such as those sometimes created by Adobe software where the 4th component can be used to re-create a CMYK image. -
Users making Basisu encoded or block compressed textures for WebGL must be aware of WebGL restrictions with regard to texture size and may need to resize images appropriately using the --resize feature of
toktx
. In general the dimensions of block compressed textures must be a multiple of the block size and for WebGL 1.0 must be a power of 2. For portability glTF's KHR_texture_basisu extension requires texture dimensions to be a multiple of 4, the block size of the Universal texture formats. -
Basis Universal encoding results (both ETC1S/LZ and UASTC) are non-deterministic across platforms. Results are valid but level sizes and data will differ slightly. See issue #60 in the basis_universal repository.
-
UASTC RDO results differ from run to run unless multi-threading or RDO multi-threading is disabled. In
toktx
use--threads 1
for the former or--uastc_rdo_m
for the latter. As with the preceeding issue results are valid but level sizes will differ slightly. See issue #151 in the basis_universal repository. -
Neither the Vulkan nor GL loaders support depth/stencil textures.
Notice
- Building with Visual Studio 2015 and 2017 is no longer supported.
Changes since v4.1.0 (by part)
libktx
-
Pull upstream ASTC encoder for FP option setting fixes. (#713) (8e68fe0) (@MarkCallow)
-
Pull upstream ASTC for fixes building with GCC 11 for arm64, (#700) (514051c) (@MarkCallow)
-
Update Vulkan SDK for macOS CI. (#688) (f57dc8f) (@MarkCallow)
-
CI and Build Improvements (#687) (38f4858) (@MarkCallow)
Tools
-
Pull upstream ASTC for fixes building with GCC 11 for arm64, (#700) (514051c) (@MarkCallow)
-
Reimplement image input handling for toktx. (#702) (1646c4d) (@MarkCallow)
-
Fix normalization when the result overflows (#701) (f81330b) (@wasimabbas-arm)
Java Wrapper
-
Fix outdated references to
master
. (e724f18) (@MarkCallow) -
Miscellaneous CI script and build fixes (#692) (fefd4a6) (@MarkCallow)
-
Remove pinned buffer list in JNI wrapper to avoid segmentation faults (#697) (9b084d5) (@ShukantPal)