MSL: Fix patch vertex count with raw buffer tese input. #2237
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We can no longer rely on the
patch_control_point<>
array being present, so the best we can do is use the value given us at compile time.This was an oversight on my part when I initially implemented the raw-buffer tessellation evaluation input mode. The lack of tests for the
PatchVertices
built-in almost certainly contributed, so I fixed that in this patch.Fixes the test
dEQP-VK.tessellation.shader_input_output.patch_vertices_in_tes
. This is the last failing test underdEQP-VK.tessellation
.