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// MIT License | ||
// | ||
// Copyright (c) 2024 Roland Helmerichs | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in all | ||
// copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
// SOFTWARE. | ||
#if TOOLS | ||
using Godot; | ||
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namespace YATI; | ||
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[Tool] | ||
public static class DataLoader | ||
{ | ||
public static byte[] GetTiledFileContent(string fileName, string basePath) | ||
{ | ||
var checkedFile = fileName; | ||
if (!FileAccess.FileExists(checkedFile)) | ||
checkedFile = basePath.PathJoin(fileName); | ||
if (!FileAccess.FileExists(checkedFile)) return null; | ||
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using var file = FileAccess.Open(checkedFile, FileAccess.ModeFlags.Read); | ||
var ret = file.GetBuffer((long)file.GetLength()); | ||
return ret; | ||
} | ||
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public static Texture2D LoadImage(string fileName, string basePath) | ||
{ | ||
var checkedFile = fileName; | ||
if (!FileAccess.FileExists(fileName)) | ||
checkedFile = basePath.PathJoin(fileName); | ||
if (!FileAccess.FileExists(checkedFile)) | ||
{ | ||
GD.PrintErr($"ERROR: Image file '{fileName}' not found."); | ||
CommonUtils.ErrorCount++; | ||
return null; | ||
} | ||
var exists = ResourceLoader.Exists(checkedFile, "Image"); | ||
if (exists) | ||
return (Texture2D)ResourceLoader.Load(checkedFile, "Image"); | ||
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var image = Image.LoadFromFile(checkedFile); | ||
return ImageTexture.CreateFromImage(image); | ||
} | ||
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public static Resource LoadResourceFromFile(string resourceFile, string basePath) | ||
{ | ||
var checkedFile = resourceFile; | ||
if (!FileAccess.FileExists(checkedFile)) | ||
checkedFile = basePath.PathJoin(checkedFile); | ||
if (FileAccess.FileExists(checkedFile)) | ||
return ResourceLoader.Load(checkedFile); | ||
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GD.PrintErr($"ERROR: Resource file '{resourceFile}' not found."); | ||
CommonUtils.ErrorCount++; | ||
return null; | ||
} | ||
} | ||
#endif |
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