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Description
Provides asset generation capabilities for
SoundEvents
andParticleTypes
as well as a new event for registeringParticleProviders
for custom particlesAllows for custom sounds to work out of the box as long as scriptors have a sound file in the right auto-genned location and custom particle to work once they have a provider registered through the added event
Example Script
Startup:
Client:
Other details
A new subclass of
SimpleAnimatedParticle
was made, for use in providers, which can be made through theClient
binding, but I'd like some input on renaming the method and/or if it would be better to move it toClientLevelKJS
so its use in the provider would look likeclientLevel.customParticle(...