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Fix crash in rain of blood
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konsumlamm committed Apr 16, 2024
1 parent 4284c1b commit 7209c15
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Showing 2 changed files with 3 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/scripts/spell_book.gd
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ var spell_scripts = [
preload("res://scripts/spells/base.gd").new(),
preload("res://scripts/spells/speed.gd").new(),
preload("res://scripts/spells/slowdown.gd").new(),
load("res://scripts/spells/push_back.gd").new(),
preload("res://scripts/spells/push_back.gd").new(),
preload("res://scripts/spells/fireball.gd").new(),
preload("res://scripts/spells/ultimate.gd").new(),
preload("res://scripts/spells/shield.gd").new(),
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3 changes: 2 additions & 1 deletion src/scripts/spells/rain_of_blood.gd
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,8 @@ func cast(player: Player, enemies: Array[Node]):

func _time_out(enemies: Array[Node]):
for enemy in enemies:
enemy.take_damage(DAMAGE_PER_SECOND)
if enemy != null:
enemy.take_damage(DAMAGE_PER_SECOND)

func uncast(_player: Player, _enemies: Array[Node]):
timer.queue_free()

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