Helper crate to write auto splitters for LiveSplit One's auto splitting runtime.
There are two ways of defining an auto splitter.
You can define an update
function that will be called every frame. This is
the simplest way to define an auto splitter. The function must have the
following signature:
#[no_mangle]
pub extern "C" fn update() {}
The advantage of this approach is that you have full control over what happens on every tick of the runtime. However, it's much harder to keep state around as you need to store all state in global variables as you need to return out of the function on every tick.
#[no_mangle]
pub extern "C" fn update() {
if let Some(process) = Process::attach("explorer.exe") {
asr::print_message("Hello World!");
if let Ok(address) = process.get_module_address("explorer.exe") {
if let Ok(value) = process.read::<u32>(address) {
if value > 0 {
asr::timer::start();
}
}
}
}
}
You can use the async_main
macro to define an asynchronous main
function.
Similar to using an update
function, it is important to constantly yield
back to the runtime to communicate that the auto splitter is still alive.
All asynchronous code that you await automatically yields back to the
runtime. However, if you want to write synchronous code, such as the main
loop handling of a process on every tick, you can use the
next_tick
function to yield back to the runtime and
continue on the next tick.
The main low level abstraction is the retry
function, which wraps any code
that you want to retry until it succeeds, yielding back to the runtime between
each try.
So if you wanted to attach to a Process you could for example write:
let process = retry(|| Process::attach("MyGame.exe")).await;
This will try to attach to the process every tick until it succeeds. This
specific example is exactly how the Process::wait_attach
method is
implemented. So if you wanted to attach to any of multiple processes, you could
for example write:
let process = retry(|| {
["a.exe", "b.exe"].into_iter().find_map(Process::attach)
}).await;
Here is a full example of how an auto splitter could look like using the
async_main
macro:
Usage on stable Rust:
async_main!(stable);
Usage on nightly Rust:
#![feature(type_alias_impl_trait, const_async_blocks)]
async_main!(nightly);
The asynchronous main function itself:
async fn main() {
// TODO: Set up some general state and settings.
loop {
let process = Process::wait_attach("explorer.exe").await;
process.until_closes(async {
// TODO: Load some initial information from the process.
loop {
// TODO: Do something on every tick.
next_tick().await;
}
}).await;
}
}
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual licensed as above, without any additional terms or conditions.