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Tradução da DLC Anomaly, EntityCodex e GameCondition (#304)
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* Anomaly

Weapons_Ranged, pequena tradução para teste denovo

* Partes de entidades

Construções, entidades, eventos

* Update Weapons_Ranged.xml

* Update Weapons_Ranged.xml

* Update Weapons_Ranged.xml

* Update Weapons_Ranged.xml

* Update Weapons_Ranged.xml

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Apply suggestions from code review

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* Apply suggestions from code review

Co-authored-by: Covre <[email protected]>

* Apply suggestions from code review

Co-authored-by: Covre <[email protected]>

* Apply suggestions from code review

Co-authored-by: Covre <[email protected]>

* Apply suggestions from code review

Co-authored-by: Covre <[email protected]>

* Apply suggestions from code review

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml

Co-authored-by: Covre <[email protected]>

* (fix): consistence

Co-authored-by: Covre <[email protected]>

* Update Anomaly/DefInjected/GameConditionDef/GameConditions_Misc.xml

Co-authored-by: Lobo Metalúrgico <[email protected]>

* Apply suggestions from code review

Co-authored-by: Covre <[email protected]>

---------

Co-authored-by: Covre <[email protected]>
Co-authored-by: Lobo Metalúrgico <[email protected]>
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66 changes: 33 additions & 33 deletions Anomaly/DefInjected/EntityCodexEntryDef/EntityCodexEntryDefs.xml
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<LanguageData>

<!-- EN: blood rain -->
<BloodRain.label>TODO</BloodRain.label>
<BloodRain.label>chuva sanguínea</BloodRain.label>
<!-- EN: A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage. -->
<BloodRain.description>TODO</BloodRain.description>
<BloodRain.description>Um psicofluido espesso semelhante ao sangue que cai do céu. A curta exposição à precipitação acarreta em eventuais fúrias descontroladas.</BloodRain.description>

<!-- EN: chimera -->
<Chimera.label>TODO</Chimera.label>
<Chimera.label>quimera</Chimera.label>

<!-- EN: corrupted obelisk -->
<CorruptedObelisk.label>TODO</CorruptedObelisk.label>
<CorruptedObelisk.label>obelisco corrompido</CorruptedObelisk.label>

<!-- EN: deathpall -->
<Deathpall.label>TODO</Deathpall.label>
<Deathpall.label>mortalha</Deathpall.label>
<!-- EN: A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life. -->
<Deathpall.description>TODO</Deathpall.description>
<Deathpall.description>Uma névoa cinza-cadáver composta por arquitas microscópicas auto-alimentados criadas por alguma superinteligência desconhecida. Quando pousam sobre carne morta, penetram o cadáver e reanimam-no para criar uma imitação trôpega dos vivos.</Deathpall.description>

<!-- EN: devourer -->
<Devourer.label>TODO</Devourer.label>
<Devourer.label>devorador</Devourer.label>

<!-- EN: dreadmeld -->
<Dreadmeld.label>TODO</Dreadmeld.label>
<Dreadmeld.label>amálgama pavorosa</Dreadmeld.label>

<!-- EN: fleshbeast -->
<Fleshbeasts.label>TODO</Fleshbeasts.label>
<Fleshbeasts.label>besta carnal</Fleshbeasts.label>
<!-- EN: Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts. -->
<Fleshbeasts.description>TODO</Fleshbeasts.description>
<Fleshbeasts.description>Criaturas hediondas compostas por amontoados de carne cancerosa. Algumas contêm múltiplos sistemas nervosos, permitindo que se dividam em seres menores.</Fleshbeasts.description>

<!-- EN: fleshmass heart -->
<FleshmassHeart.label>TODO</FleshmassHeart.label>
<FleshmassHeart.label>coração carnal</FleshmassHeart.label>

<!-- EN: fleshmass nucleus -->
<FleshmassNucleus.label>TODO</FleshmassNucleus.label>
<FleshmassNucleus.label>núcleo carnal</FleshmassNucleus.label>

<!-- EN: ghoul -->
<Ghoul.label>TODO</Ghoul.label>
<Ghoul.label>carniçal</Ghoul.label>
<!-- EN: A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine. -->
<Ghoul.description>TODO</Ghoul.description>
<Ghoul.description>Uma pessoa implantada com um fragmento arquotecnológico distorcido por influências psíquicas sombrias em uma máquina assassina.</Ghoul.description>

<!-- EN: golden cube -->
<GoldenCube.label>TODO</GoldenCube.label>
<GoldenCube.label>cubo dourado</GoldenCube.label>

<!-- EN: gorehulk -->
<Gorehulk.label>TODO</Gorehulk.label>
<Gorehulk.label>gorétide</Gorehulk.label>

<!-- EN: harbinger tree -->
<HarbingerTree.label>TODO</HarbingerTree.label>
<HarbingerTree.label>árvore arauto</HarbingerTree.label>

<!-- EN: metalhorror -->
<Metalhorror.label>TODO</Metalhorror.label>
<Metalhorror.label>horror metálico</Metalhorror.label>

<!-- EN: nociosphere -->
<Nociosphere.label>TODO</Nociosphere.label>
<Nociosphere.label>nociosfera</Nociosphere.label>

<!-- EN: noctol -->
<Noctol.label>TODO</Noctol.label>
<Noctol.label>coturno</Noctol.label>

<!-- EN: noctolith -->
<Noctolith.label>TODO</Noctolith.label>
<Noctolith.label>noctólito</Noctolith.label>

<!-- EN: pit gate -->
<PitGate.label>TODO</PitGate.label>
<PitGate.label>portal do abismo</PitGate.label>

<!-- EN: revenant -->
<Revenant.label>TODO</Revenant.label>
<Revenant.label>espectro</Revenant.label>

<!-- EN: shambler -->
<Shambler.label>TODO</Shambler.label>
<Shambler.label>trôpego</Shambler.label>
<!-- EN: Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days. -->
<Shambler.description>TODO</Shambler.description>
<Shambler.description>Cadáveres reanimados por arquitas microscópicas. Trôpegos são lentos, estúpidos e atacam implacavelmente. Se não forem capturados, morrem de exaustão metabólica após alguns dias.</Shambler.description>

<!-- EN: sightstealer -->
<Sightstealer.label>TODO</Sightstealer.label>
<Sightstealer.label>ladrão de olhos</Sightstealer.label>

<!-- EN: twisted obelisk -->
<TwistedObelisk.label>TODO</TwistedObelisk.label>
<TwistedObelisk.label>obelisco retorcido</TwistedObelisk.label>

<!-- EN: unnatural corpse -->
<UnnaturalCorpse.label>TODO</UnnaturalCorpse.label>
<UnnaturalCorpse.label>cadáver sobrenatural</UnnaturalCorpse.label>
<!-- EN: An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it. -->
<UnnaturalCorpse.description>TODO</UnnaturalCorpse.description>
<UnnaturalCorpse.description>Um cadáver estranho que parece ceroso e quente ao toque. É algo profundamente perturbador.</UnnaturalCorpse.description>

<!-- EN: void monolith -->
<VoidMonolith.label>TODO</VoidMonolith.label>
<VoidMonolith.label>monólito do vazio</VoidMonolith.label>

<!-- EN: void node -->
<VoidNode.label>TODO</VoidNode.label>
<VoidNode.label>nó do vazio</VoidNode.label>

<!-- EN: void structure -->
<VoidStructure.label>TODO</VoidStructure.label>
<VoidStructure.label>estrutura do vazio</VoidStructure.label>

<!-- EN: warped obelisk -->
<WarpedObelisk.label>TODO</WarpedObelisk.label>
<WarpedObelisk.label>obelisco disforme</WarpedObelisk.label>

</LanguageData>
33 changes: 16 additions & 17 deletions Anomaly/DefInjected/GameConditionDef/GameConditions_Misc.xml
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<LanguageData>

<!-- EN: blood rain -->
<BloodRain.label>TODO</BloodRain.label>
<BloodRain.label>chuva sanguínea</BloodRain.label>
<!-- EN: An unnatural blood-like fluid is raining down from the sky. Anyone who goes outside for too long will be driven into a berserk frenzy. -->
<BloodRain.description>TODO</BloodRain.description>
<BloodRain.description>Um psicofluido sobrenatural semelhante a sangue está caindo do céu. A curta exposição à precipitação orgânica acarreta em fúrias descontroladas.</BloodRain.description>
<!-- EN: The blood rain is ending. -->
<BloodRain.endMessage>TODO</BloodRain.endMessage>
<BloodRain.endMessage>A chuva sanguínea está terminando.</BloodRain.endMessage>
<!-- EN: Drops of thick blood-like fluid have begun falling from the sky.\n\nAnyone exposed feels a growing anger which strengthens melee attacks but will eventually become a berserk rage. Exposed animals will eventually become manhunters. The intensity of the effect varies between individuals depending on their traits, psychic sensitivity, and random individual factors. -->
<BloodRain.letterText>TODO</BloodRain.letterText>
<BloodRain.letterText>Gotas de um fluido espesso semelhante a sangue começaram a cair do céu.\n\nA curta exposição à precipitação orgânica acarreta em fúrias descontroladas, o que fortalace ataques corpo a corpo, mas eventualmente se tornará algo completamente irracional. Os animais expostos se tornarão caçadores de humanos. A intensidade do efeito varia entre os indivíduos, dependendo de suas características, de suas sensibilidades psíquicas e de seus fatores individuais aleatórios.</BloodRain.letterText>

<!-- EN: death pall -->
<DeathPall.label>TODO</DeathPall.label>
<DeathPall.label>mortalha</DeathPall.label>
<!-- EN: A death-gray cloud has descended on the area.\n\nThe cloud is made of microscopic self-powered archites created by some unknown superintelligence. Where they land on dead flesh, they will enter the body and reanimate it to create a twisted imitation of life.\n\nThe dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting. -->
<DeathPall.description>TODO</DeathPall.description>
<DeathPall.description>Uma nuvem cinza-morte surgiu sobre a área.\n\nA nuvem é feita de arquitas microscópicas autoalimentadas, criadas por alguma superinteligência desconhecida. Quando pousarem sobre carne morta, entrarão no corpo e o reanimarão como uma imitação distorcida da vida.\n\nOs mortos ressuscitarão! Queime, enterre, destrua ou mova cadáveres para dentro de casa para evitar que ressuscitem.</DeathPall.description>
<!-- EN: A death-gray cloud has descended on the area.\n\nThe cloud is made of microscopic self-powered archites created by some unknown superintelligence. Where they land on dead flesh, they will enter the body and reanimate it to create a twisted imitation of life.\n\nThe dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting. -->
<DeathPall.letterText>TODO</DeathPall.letterText>
<DeathPall.letterText>Uma nuvem cinza-morte surgiu sobre a área.\n\nA nuvem é feita de arquitas microscópicas autoalimentadas, criadas por alguma superinteligência desconhecida. Quando pousarem sobre carne morta, entrarão no corpo e o reanimarão como uma imitação distorcida da vida.\n\nOs mortos ressuscitarão! Queime, enterre, destrua ou mova cadáveres para dentro de casa para evitar que ressuscitem.</DeathPall.letterText>

<!-- EN: gray pall -->
<GrayPall.label>TODO</GrayPall.label>
<GrayPall.label>mortalha-cinza</GrayPall.label>
<!-- EN: A blanket of gritty fog has descended on this area. It smells somehow ancient and stings the skin. The unnatural grayness of it invokes a sense of dread. -->
<GrayPall.description>TODO</GrayPall.description>
<GrayPall.description>Uma neblina densa está cobrindo a área. Um cheiro ancestral é emanado e a pele arde com o contato. O cinza sobrenatural invoca uma sensação de pavor.</GrayPall.description>
<!-- EN: A blanket of gritty fog has descended on this area. It smells somehow ancient and stings the skin. The unnatural grayness of it invokes a sense of dread. -->
<GrayPall.letterText>TODO</GrayPall.letterText>
<GrayPall.letterText>Uma neblina densa está cobrindo a área. Um cheiro ancestral é emanado e a pele arde com o contato. O cinza sobrenatural invoca uma sensação de pavor.</GrayPall.letterText>

<!-- EN: hate chanting -->
<HateChantDrone.label>TODO</HateChantDrone.label>
<HateChantDrone.label>cântico de ódio</HateChantDrone.label>
<!-- EN: Cultists of Horax are performing a psychically tuned chant. The ominous chanting conveys a dark and dreamlike hatred. It makes your head pound and your skin crawl. So long as the drone continues, colonists will be unhappy.\n\nThe chant will continue to grow more powerful as long as the cultists are not stopped. -->
<HateChantDrone.description>TODO</HateChantDrone.description>
<HateChantDrone.description>Os cultistas Horaxianos estão cantando um canto psiquicamente sintonizado. O canto sinistro transmite um ódio sombrio e onírico. Sua cabeça lateja e sua pele se arrepia. Enquanto a melodia continuar, seus colonos ficarão infelizes.\n\nO canto continuará a ficar mais intenso se os cultistas não forem detidos.</HateChantDrone.description>

<!-- EN: unnatural darkness -->
<UnnaturalDarkness.label>TODO</UnnaturalDarkness.label>
<UnnaturalDarkness.label>escuridão sobrenatural</UnnaturalDarkness.label>
<!-- EN: The world is blanketed by a layer of unnatural darkness. From the inky blackness, one can hear the inhuman groaning of deadly creatures. Stay in the light. -->
<UnnaturalDarkness.description>TODO</UnnaturalDarkness.description>

<UnnaturalDarkness.description>O mundo está coberto por uma camada de escuridão sobrenatural. Da escuridão, pode-se ouvir o gemido inumano de criaturas. Permaneça na luz.</UnnaturalDarkness.description>
<!-- EN: unnatural heat -->
<UnnaturalHeat.label>TODO</UnnaturalHeat.label>
<UnnaturalHeat.label>calor sobrenatural</UnnaturalHeat.label>
<!-- EN: A thermal projection device is agitating gas molecules in the atmosphere, raising outdoor temperatures. -->
<UnnaturalHeat.description>TODO</UnnaturalHeat.description>
<UnnaturalHeat.description>Um dispositivo de projeção térmica está agitando moléculas de gás na atmosfera, aumentando a temperatura externa.</UnnaturalHeat.description>

</LanguageData>

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