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v1.1.0 for Godot 4.3

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@LuisEscorza LuisEscorza released this 27 Sep 07:05

Changelog:

  • Added variable to lock/disable the auto sizing while using the editor.
  • Line/Size checks changed to use call_deferred(). This should fix some issues where the size of the Label is being controlled by a parent Control node.
  • No longer checking for changes in the tree while using the editor, make sure you add the AutoSizeLabels with the class included, instead of normal Labels to add the class later. Better performance with very large scenes.
  • Added min_size and max_size variables, no longer using step based changes. Easier to use and don't need to check for the size of the current font resource anymore, it will override the font size anyway.
  • Uses new Godot 4.3's @export_storage annotation against having to use get_property_list() to save variables not supposed to be shown in the inspector (main reason this version is not compatible with previous ones).
  • Small refactor here and there for easier usage and modification of the class.
  • Updated documentation.

Version compatibility: Godot 4.3.x

Download the .zip and, put the contents in your project root (the demo folder is optional) and enable it in the plugins menu.