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Introduction

The useGamepad React Hook is designed for seamless integration of game controller support in React applications. It provides an easy-to-use API to access gamepad inputs like buttons and joysticks, enhancing the interactivity of your web app.

Installation Instructions

  1. Add the useGamepad.jsx file to your project's components directory.
  2. Import the useGamepad hook in your React component using ES6 syntax: import { useGamepad } from './useGamepad';

Usage Guide

In your React component, use the hook as follows:

const { buttonA, buttonB, buttonX, buttonY, joystick, joystickRight, LB, RB, RT, LT, up, down, left, right, start, select } = useGamepad();

This will give you access to the gamepad's buttons and joysticks. You can as well choose to get only the buttons you want.

API Reference

The useGamepad hook provides the following properties:

  • buttonA, buttonB, buttonX, buttonY: Boolean states of the A, B, X, Y buttons.
  • joystick, joystickRight: Object states of the left and right joysticks.
  • LB, RB, RT, LT: States of the left and right bumpers and triggers.
  • up, down, left, right: States of the directional pad. useGamepad React Hook Documentation
  • start, select: States of the start and select buttons.

Example

Here is a simple example of using the useGamepad hook in a component:

import React from 'react';
import { useGamepad } from './useGamepad';
function GameComponent() {
 const { buttonA } = useGamepad();
 return (<div>{buttonA ? 'Button A Pressed' : 'Press Button A'}</div>);
}
export default GameComponent;

FAQs

Q: How do I handle multiple gamepads? A: The hook is designed to handle multiple gamepads. You can access them using array indexes. Q: Is this hook compatible with all browsers? A: The hook uses the standard Gamepad API, which is widely supported in modern browsers.

Contact Information

For support or contributions, please visit the project repository on GitHub or contact the maintainers.

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a useGamepad React Hook for GameController support

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