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6 changes: 5 additions & 1 deletion ##CREDITS.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,4 +5,8 @@ SPECIAL THANKS TO:

*Buoiddica's Crafts*

*Rainscloth Mod*
*Rainscloth Mod*

*Lurcolm's Craft Collection*

*Eddyskingdom Contributer*
1,012 changes: 506 additions & 506 deletions Readme - Buoidda's crafts 1.6.2.txt → ##Readme - Buoidda's crafts 1.6.2.txt

Large diffs are not rendered by default.

82 changes: 41 additions & 41 deletions Readme RC3.txt → ##Readme RC3.txt
Original file line number Diff line number Diff line change
@@ -1,41 +1,41 @@
Rain's Cloth V3
---------------
Updated for Unreal World V3.3
By Rain / Othobrithol
Additional Credit to Kaaven for providing almost all of the new tiles.
Leave any feedback at http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1839
Permission is given to reuse this mod or its contents provided that this file is included in any redistribution and credit is attributed.
Such permission does NOT extend to simply slapping two or three new items on to it and calling it "Somebody's Super Mod featuring Rain's stuff".
Installation:
-------------
Extract this archive in your Unreal World Directory.
The .txt files (menudef_rainscloth and diy_rainscloth) in the main UrW directory should end up in the main directory.
The .png files should end up in the truetile directory
This mod does not overwrite any original files.
Description:
------------
Prepare linen or nettle cloth from the plant through a realistic and balanced multi-step process.
Use that cloth along with existing clothing to create linen or nettle clothing of your choice.
Re-use old woolen clothing to make new woolen garments of your choice.
Includes two new tools, "Distaff and Spindle" and a "Loom".
You'll also need, for various steps, a club and a knife.
Includes additional recipes for some easy string (ideal for drying or arrows), linen handwraps, hemp rope and bags.
Directions to use in the game:
------------------------------
Harvest your nettles or hemp. Do not thresh them.
Soak them in water (it helps to do this near a river/pond/lake). They will soak and rot for 14 days.
Once thoroughly retted, the materials will need to be dried for seven more days (graphic is currently a placeholder)
Dried, retted plants can then be processed by "Extract Fibre" for further refinement.
If cloth/clothing is the end desire, fibre can be spun into yarn with the distaff and then woven at the loom.
With the help of a knife and ample tying equipment (rope, thread, string, cord) you can then tailor new linen or nettle clothes out of the cloth or old garments.
Do NOT mix plant types at any stage or the label will be wrong and all materials used will be totally wasted!
Changes made:
-------------
4/23/2016 - Version 3 Release
4.24/2016 - Removed alpha channel in pngs for ios compatibility. Renamed rc-thread to rc-yarn to match in-game change.
Rain's Cloth V3
---------------
Updated for Unreal World V3.3

By Rain / Othobrithol
Additional Credit to Kaaven for providing almost all of the new tiles.
Leave any feedback at http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1839
Permission is given to reuse this mod or its contents provided that this file is included in any redistribution and credit is attributed.
Such permission does NOT extend to simply slapping two or three new items on to it and calling it "Somebody's Super Mod featuring Rain's stuff".

Installation:
-------------
Extract this archive in your Unreal World Directory.
The .txt files (menudef_rainscloth and diy_rainscloth) in the main UrW directory should end up in the main directory.
The .png files should end up in the truetile directory
This mod does not overwrite any original files.

Description:
------------
Prepare linen or nettle cloth from the plant through a realistic and balanced multi-step process.
Use that cloth along with existing clothing to create linen or nettle clothing of your choice.
Re-use old woolen clothing to make new woolen garments of your choice.
Includes two new tools, "Distaff and Spindle" and a "Loom".
You'll also need, for various steps, a club and a knife.
Includes additional recipes for some easy string (ideal for drying or arrows), linen handwraps, hemp rope and bags.

Directions to use in the game:
------------------------------
Harvest your nettles or hemp. Do not thresh them.
Soak them in water (it helps to do this near a river/pond/lake). They will soak and rot for 14 days.
Once thoroughly retted, the materials will need to be dried for seven more days (graphic is currently a placeholder)
Dried, retted plants can then be processed by "Extract Fibre" for further refinement.
If cloth/clothing is the end desire, fibre can be spun into yarn with the distaff and then woven at the loom.
With the help of a knife and ample tying equipment (rope, thread, string, cord) you can then tailor new linen or nettle clothes out of the cloth or old garments.

Do NOT mix plant types at any stage or the label will be wrong and all materials used will be totally wasted!

Changes made:
-------------
4/23/2016 - Version 3 Release
4.24/2016 - Removed alpha channel in pngs for ios compatibility. Renamed rc-thread to rc-yarn to match in-game change.
30 changes: 11 additions & 19 deletions diy_Rainscloth modified for Lurcolm's Crafts.txt
Original file line number Diff line number Diff line change
Expand Up @@ -71,16 +71,17 @@
[TILEGFX:rc-cloth]
// Buoidda's addition based on above

.Spindle and Distaff. "Wooden stake" *CARPENTRY* %25% /45/ [effort:1] [phys:hands]
{Staff} (1) [remove] '+to hold the fibre'
{Rock} (1) [remove] '+for a spindle'
{*Cord} (1) [remove] 'Cord'
{Knife}
[WEIGHT:2]
[TYPE:tool]
[PRICE:10]
[TILEGFX:rc-distaff]
//.Spindle and Distaff. "Wooden stake" *CARPENTRY* %25% /45/ [effort:1] [phys:hands]
//{Staff} (1) [remove] '+to hold the fibre'
//{Rock} (1) [remove] '+for a spindle'
//{*Cord} (1) [remove] 'Cord'
//{Knife}
//[WEIGHT:2]
//[TYPE:tool]
//[PRICE:10]
//[TILEGFX:rc-distaff]
// Icon provided by Kaaven from the Urw Forums
// Is not needed already one exist

.Loom. "Board" *CARPENTRY* |1| /3h/ [noquality] [effort:2] [phys:arms,hands,stance]
{Board} (3) [remove]
Expand Down Expand Up @@ -333,13 +334,4 @@
{Knife} <Small knife> 'A knife good for fine work'
[PRICE:8]

[SUBMENU_END:Woollen Garments]


//[SUBMENU_START:Testing]
//.Thread from Nettle. (10) "cord" [noquality] /1/
//.Woodsman's axe. %100% /1/
//.Pot. /1/ [noquality]
//.Wet Retted Nettles. (10) "hemp" [noquality] /1/
//
//[SUBMENU_END:Testing]
[SUBMENU_END:Woollen Garments]
71 changes: 44 additions & 27 deletions diy_glossary.txt
Original file line number Diff line number Diff line change
Expand Up @@ -25,33 +25,32 @@
// Attack lowered from 6.
// Buoidda's boneworking - Bone spear now equals former javelin damage with added blunt damage.

//.Primitive bow. "Juniper bow" [effort:2] [phys:stance,arms] %25% *COMMON* /80/ |0|
//{Slender tree trunk} [remove]
//{Knife}
//{Tying equipment} [remove]
// Replaced by buoidda's bowying mod

//.Shortbow. [effort:2] [phys:stance,arms] *CARPENTRY* /320/ |2|
//{Board} [remove]
//{Axe} <Carving axe>
//{Knife}
//{Tying equipment} [remove]
// Replaced by buoidda's bowying mod

//.Arrow. [effort:1] [phys:hands,one-armed] *CARPENTRY* /30/ [patch:5]
//{Branch} [remove] [patchwise] [noquality]
//{Knife}
//{Feather} (3) [remove] [patchwise] [noquality]
//{Tying equipment} [remove] [patchwise]
//{Rock} [remove] [patchwise] [noquality]
// Replaced by buoidda's fletching mod

//.Blunt arrow. [effort:1] [phys:hands,one-armed] *CARPENTRY* /45/ [patch:5]
//{Branch} [remove] [patchwise] [noquality]
//{Feather} (3) [remove] [patchwise] [noquality]
//{Tying equipment} [remove] [patchwise]
//{Knife}
// Replaced by buoidda's fletching mod
.Stone Spear. "Spear" [effort:2] [phys:arms,hands] *CARPENTRY* /3h/
{Stone} '+for blade' [remove] [noquality]
{Stone} '+For grinding an edge' [noquality]
{Rock} '+for knapping' [noquality]
{slender tree trunk} [remove] [noquality]
{Rope} [remove]
{Knife}
[BLUNT_ATTACK:3]
[POINT_ATTACK:6]
[TILEGFX:llc-stnspear]
//Lurolm's Modifications

.Wooden Maul. "maul" [effort:3] [phys:arms,hands] *Carpentry* /5h/
{log} [remove] [ground] [noquality]
{axe} <handaxe> '+for cutting rough shape'
{axe} <Carving Axe> '+for refining shape'
{fire} '+for hardening'
//Lurolm's Modifications

.Small flail. "Small Flail" [effort:2] [phys:arms,one-armed] *CARPENTRY* /60/ %30% |-1|
{Slender trunk} [remove]
{Rope} [remove]
{Axe} <Carving axe>
{Knife}
//Lurolm's Modifications


[SUBMENU_END:weapon]

Expand Down Expand Up @@ -106,6 +105,24 @@
{*Cord} [remove] 'Cord'
// Tying equipment changed to Cord

.Wooden comb. "Hunting horn" [effort:1] [phys:hands,one-armed] *CARPENTRY* %-20% /3h/
{block of wood} 1 [remove] [noquality] '+Wooden Block'
{Axe}<Carving axe>
{Knife}<Small knife>
[MATERIAL:wood]
[PRICE:2.5]
[TILEGFX:lcc-wcomb]
//Lurolm's Modifications

.Wooden hook. "Hunting Horn" [effort:1] [phys: hand, arm] *CARPENTRY* /1h/
{block of wood} 1 [remove] [noquality] '+Wooden Block'
{Axe}<Carving axe>
{Knife}<Small knife>
[MATERIAL:wood]
[PRICE:2.5]
[TILEGFX:lcc-hook]
//Lurolm's Modifications

[SUBMENU_END:utility article]


Expand Down
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