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Coordinates are parsed to IEEE754 floats with Rust's parse method, which allows for infinity, -infinity, inf, -inf, nan and -nan (and is not case-sensitive).
This causes some weird behavior such as:
//tp inf 10 inf teleports the player a bit outside the world barrier
//tp NaN 10 10 hangs my client (I had to kill my client and delete the player's file to fix it)
//tp 0 inf 0 hangs my client (I had to kill my client and delete the player's file to fix it)
The text was updated successfully, but these errors were encountered:
Coordinates are parsed to IEEE754 floats with Rust's
parse
method, which allows forinfinity
,-infinity
,inf
,-inf
,nan
and-nan
(and is not case-sensitive).This causes some weird behavior such as:
//tp inf 10 inf
teleports the player a bit outside the world barrier//tp NaN 10 10
hangs my client (I had to kill my client and delete the player's file to fix it)//tp 0 inf 0
hangs my client (I had to kill my client and delete the player's file to fix it)The text was updated successfully, but these errors were encountered: