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LE1 Debug Logger - v5

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@Mgamerz Mgamerz released this 19 Aug 03:54
· 26 commits to main since this release
a9a7c0b

This ASI can be used to assist in development and debugging of mods. The following items are logged to the console and to disk:

  • Imports that fail to find a matching export (some of these occur in vanilla files)
  • Anything written to the debug console, which the game does for a few different types of things (some errors, WarnInternal())
  • Anything passed to the LogInternal() function
  • Packages loading synchronously (such as BioP) and asynchronously (such as moving through a level) - not all packages load this way, so some such as those called through DynamicLoadObject will not be shown
  • Information about an object that fails to allocate due to incorrect design, which can be used to track down a game crash

The log is located in LE1DebugLogger.log next to the game executable.

V5: Log in shared mode so log can be read while application is running