-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
KismetLogger, PNG Screenshots, SeqActLogEnabler, StreamingLevelsHUD t…
…o shared repo
- Loading branch information
Showing
9 changed files
with
20 additions
and
3,970 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,55 +1,6 @@ | ||
#include <stdio.h> | ||
#include <io.h> | ||
#include <string> | ||
#include <fstream> | ||
#include <iostream> | ||
#include <ostream> | ||
#include <streambuf> | ||
#include <sstream> | ||
#include "../LE3-SDK/Common.h" | ||
#include "../LE3-SDK/Interface.h" | ||
#include "../LE3-SDK/ME3TweaksHeader.h" | ||
//#include "../LE3-SDK/SdkHeaders.h" | ||
// Game | ||
#define GAMELE3 | ||
|
||
#define MYHOOK "KismetLogger_" | ||
#include "../../Shared-ASI/KismetLogger/KismetLogger.h" | ||
|
||
SPI_PLUGINSIDE_SUPPORT(L"KismetLogger", L"1.0.0", L"HenBagle", SPI_GAME_LE3, SPI_VERSION_ANY); | ||
SPI_PLUGINSIDE_POSTLOAD; | ||
SPI_PLUGINSIDE_ASYNCATTACH; | ||
|
||
ME3TweaksASILogger logger("Kismet Logger v1", "KismetLog.txt"); | ||
|
||
// ProcessEvent hook | ||
// ====================================================================== | ||
typedef void (*tProcessEvent)(UObject* Context, UFunction* Function, void* Parms, void* Result); | ||
tProcessEvent ProcessEvent = nullptr; | ||
tProcessEvent ProcessEvent_orig = nullptr; | ||
void ProcessEvent_hook(UObject* Context, UFunction* Function, void* Parms, void* Result) | ||
{ | ||
if (!strcmp(Function->GetFullName(), "Function Engine.SequenceOp.Activated")) | ||
{ | ||
const auto op = reinterpret_cast<USequenceOp*>(Context); | ||
char* fullInstancedPath = op->GetFullPath(); | ||
char* className = op->Class->Name.GetName(); | ||
logger.writeToLog(string_format("%s %s\n", className, fullInstancedPath), true); | ||
} | ||
ProcessEvent_orig(Context, Function, Parms, Result); | ||
} | ||
|
||
|
||
SPI_IMPLEMENT_ATTACH | ||
{ | ||
Common::OpenConsole(); | ||
|
||
INIT_CHECK_SDK(); | ||
INIT_FIND_PATTERN_POSTHOOK(ProcessEvent, LE_PATTERN_POSTHOOK_PROCESSEVENT); | ||
INIT_HOOK_PATTERN(ProcessEvent); | ||
|
||
return true; | ||
} | ||
|
||
SPI_IMPLEMENT_DETACH | ||
{ | ||
Common::CloseConsole(); | ||
return true; | ||
} | ||
// ASI code is all defined in KismetLogger.h in the LEASIMods repo |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,159 +1,6 @@ | ||
//#define GAMELE1 | ||
//#define GAMELE2 | ||
// Game | ||
#define GAMELE3 | ||
#define MYHOOK "PNGScreenShots_" | ||
|
||
#include "../../Shared-ASI/PNGScreenshots/PNGScreenshots.h" | ||
|
||
#include <filesystem> | ||
#include <stdio.h> | ||
#include <fstream> | ||
#include <Shlwapi.h> | ||
#include "fpng/fpng.h" | ||
|
||
#ifdef GAMELE1 | ||
#include "../LE1-SDK/SdkInitializer.h" | ||
#include "../LE1-SDK/SdkHeaders.h" | ||
#include "../LE1-SDK/Interface.h" | ||
#include "../LE1-SDK/Common.h" | ||
SPI_PLUGINSIDE_SUPPORT(L"PNGScreenShots", L"1.0.0", L"ME3Tweaks", SPI_GAME_LE1, SPI_VERSION_ANY); | ||
#elif defined(GAMELE2) | ||
#include "../LE2-SDK/SdkInitializer.h" | ||
#include "../LE2-SDK/SdkHeaders.h" | ||
#include "../LE2-SDK/Interface.h" | ||
#include "../LE2-SDK/Common.h" | ||
SPI_PLUGINSIDE_SUPPORT(L"PNGScreenShots", L"1.0.0", L"ME3Tweaks", SPI_GAME_LE2, SPI_VERSION_ANY); | ||
#elif defined(GAMELE3) | ||
#include "../LE3-SDK/SdkInitializer.h" | ||
#include "../LE3-SDK/SdkHeaders.h" | ||
#include "../LE3-SDK/Interface.h" | ||
#include "../LE3-SDK/Common.h" | ||
SPI_PLUGINSIDE_SUPPORT(L"PNGScreenShots", L"1.0.0", L"ME3Tweaks", SPI_GAME_LE3, SPI_VERSION_ANY); | ||
#endif | ||
|
||
SPI_PLUGINSIDE_POSTLOAD; | ||
SPI_PLUGINSIDE_ASYNCATTACH; | ||
|
||
// This project doesn't use C++ 20 (due to it making it not compilable) so we use c++ 11 | ||
// Taken from https://stackoverflow.com/a/26221725/800318 | ||
template<typename ... Args> | ||
std::wstring wstring_format(const std::wstring& format, Args ... args) | ||
{ | ||
int size_s = _snwprintf(nullptr, 0, format.c_str(), args ...) + 1; // Extra space for '\0' | ||
if (size_s <= 0) { throw std::runtime_error("Error during formatting."); } | ||
auto size = static_cast<size_t>(size_s); | ||
auto buf = std::make_unique<wchar_t[]>(size); | ||
_snwprintf(buf.get(), size, format.c_str(), args ...); | ||
return std::wstring(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside | ||
} | ||
|
||
// ====================================================================== | ||
// appCreateBitmap hook | ||
// ====================================================================== | ||
|
||
// Prototypes for appCreateBitmap | ||
typedef void (*tAppCreateBitmap)(wchar_t* pattern, int width, int height, FColor* data, void* fileManager); | ||
tAppCreateBitmap appCreateBitmap = nullptr; | ||
tAppCreateBitmap appCreateBitmap_orig = nullptr; | ||
|
||
bool fpngInitialized = false; | ||
|
||
// The initial screenshot index we should check against. As we take screenshots we know the previous images will always exist | ||
// and as such we can just increment this on auto-generated screenshots to match the game's incremental system | ||
int cachedScreenshotIndex = 1; | ||
|
||
// Hopefully user never gets here but this is so it doesn't make an infinite loop | ||
int maxScreenshotIndex = 99999; | ||
|
||
// data is an array of FColor structs (BGRA) of size width * height | ||
void appCreateBitmap_hook(wchar_t* inputBaseName, int width, int height, FColor* data, void* fileManager) | ||
{ | ||
if (!fpngInitialized) | ||
{ | ||
// Initialize the library before use | ||
fpng::fpng_init(); | ||
fpngInitialized = true; | ||
} | ||
|
||
long byteCount = width * height * 3; | ||
|
||
// Color order needs swapped around for FPNG to access data | ||
// since nothing supports BRGA. | ||
std::vector<unsigned char> newImageData(byteCount); | ||
int pixelIndex = 0; // Which pixel we are one | ||
long totalCount = width * height; // how many pixels | ||
long position = 0; // Where to place into vector | ||
for (long i = 0; i < totalCount; i++) | ||
{ | ||
auto color = &data[pixelIndex]; | ||
newImageData[position] = color->R; | ||
newImageData[position + 1L] = color->G; | ||
newImageData[position + 2L] = color->B; | ||
|
||
pixelIndex++; | ||
position = pixelIndex * 3; | ||
} | ||
|
||
// Determine output filename. | ||
auto path = std::filesystem::path(inputBaseName); | ||
auto extension = path.extension(); | ||
if (extension != ".png") | ||
{ | ||
// Calculate a new name | ||
auto outPath = std::filesystem::path(inputBaseName); | ||
std::wstring newFname; | ||
while (cachedScreenshotIndex < maxScreenshotIndex) | ||
{ | ||
#ifdef GAMELE1 | ||
newFname = wstring_format(L"PNGLE1ScreenShot%05i.png", cachedScreenshotIndex); | ||
#elif defined(GAMELE2) | ||
newFname = wstring_format(L"PNGLE2ScreenShot%05i.png", cachedScreenshotIndex); | ||
#elif defined(GAMELE3) | ||
newFname = wstring_format(L"PNGLE3ScreenShot%05i.png", cachedScreenshotIndex); | ||
#endif | ||
cachedScreenshotIndex++; // Increment the cached index immediately. | ||
outPath.replace_filename(newFname); | ||
|
||
// Check if file exists | ||
if (!std::filesystem::exists(outPath)) | ||
{ | ||
// File doesn't exist. Use this one | ||
path = outPath; | ||
break; | ||
} | ||
// File exists, go to next one | ||
} | ||
|
||
if (cachedScreenshotIndex == maxScreenshotIndex) | ||
return; // Can't take any more screenshots | ||
} | ||
|
||
// Save the image data using the fpng library. | ||
fpng::fpng_encode_image_to_wfile(path.c_str(), newImageData.data(), width, height, 3, 0U); // 3bpp, no flags | ||
} | ||
|
||
|
||
SPI_IMPLEMENT_ATTACH | ||
{ | ||
// Hook appCreateBitmap and provide our own implementation of saving the bitmap data to disk. | ||
auto _ = SDKInitializer::Instance(); | ||
#ifdef GAMELE1 | ||
INIT_FIND_PATTERN_POSTHOOK(appCreateBitmap, /*40 55 53 56 57*/ "41 54 41 55 41 56 41 57 48 8d ac 24 38 f8 ff ff 48 81 ec c8 08 00 00 48 c7 44 24 70 fe ff ff ff 48 8b 05 3c b6 55 01 48 33 c4 48 89 85 b0 07 00 00 4c 89 4c 24 48 44 89 44 24 58"); | ||
#elif defined(GAMELE2) | ||
INIT_FIND_PATTERN_POSTHOOK(appCreateBitmap, /*40 55 53 56 57 */ "41 54 41 55 41 56 41 57 48 8d ac 24 38 f8 ff ff 48 81 ec c8 08 00 00 48 c7 44 24 70 fe ff ff ff 48 8b 05 ec 2a 58 01"); | ||
#elif defined(GAMELE3) | ||
INIT_FIND_PATTERN_POSTHOOK(appCreateBitmap, /*40 55 53 56 57 */ "41 54 41 55 41 56 41 57 48 8d ac 24 78 f8 ff ff 48 81 ec 88 08 00 00 48 c7 44 24 60 fe ff ff ff"); | ||
#endif | ||
|
||
if (auto rc = InterfacePtr->InstallHook(MYHOOK "appCreateBitmap", appCreateBitmap, appCreateBitmap_hook, (void**)&appCreateBitmap_orig); | ||
rc != SPIReturn::Success) | ||
{ | ||
writeln(L"Attach - failed to hook appCreateBitmap: %d / %s", rc, SPIReturnToString(rc)); | ||
return false; | ||
} | ||
return true; | ||
} | ||
|
||
SPI_IMPLEMENT_DETACH | ||
{ | ||
return true; | ||
} | ||
// ASI code is all defined in PNGScreenShots.h in the LEASIMods repo |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.