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Texture ID cache to boost mvsim performance #1506

Texture ID cache to boost mvsim performance

Texture ID cache to boost mvsim performance #1506

Workflow file for this run

# Based on GTSAM file (by @ProfFan)
name: CI macOS
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.name }} ${{ matrix.build_type }}
runs-on: ${{ matrix.os }}
env:
CTEST_OUTPUT_ON_FAILURE: ON
CTEST_PARALLEL_LEVEL: 1
CMAKE_BUILD_TYPE: ${{ matrix.build_type }}
VERBOSE: 1 # to show all cmake scripts debug info
strategy:
fail-fast: false
matrix:
# Github Actions requires a single row to be added to the build matrix.
# See https://help.github.com/en/articles/workflow-syntax-for-github-actions.
name: [
macOS-latest,
]
build_type: [ Release ]
include:
- name: macos-latest
os: macos-latest
compiler: xcode
steps:
- name: Checkout
uses: actions/checkout@master
- name: Git submodule
run: |
git submodule sync
git submodule update --init --recursive
- name: Install Dependencies
run: |
brew install cmake ninja
brew install nasm
brew install eigen
brew install opencv
brew install suite-sparse
brew ls suite-sparse
brew install assimp
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
- name: CMake configure
run: |
cmake -DMRPT_BUILD_EXAMPLES=On \
-DMRPT_BUILD_TESTING=On \
-DMRPT_ALLOW_LGPLV3=ON \
-DCMAKE_VERBOSE_MAKEFILE=ON \
-H. -Bbuild
- name: Unit tests
run: |
make -C build tests_build_all
make test_legacy -C build -j1
- name: Build all
run: |
make -C build