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Update bounty_algo.lua: new bounty calculation algorithm #1277

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@farooqkz farooqkz commented Apr 2, 2024

  • This PR has been tested locally

There has been two popular suggestions about bounties:

  • There shouldn't be a maximum value
  • There shouldn't be a bounty under 10

Other than these, it also makes sense to have bounty on strong useful medics.

This PR aims to address these suggestions. Since getting higher KDs is a harder than getting lower KDs, e.g. the hardship growth rate is itself polynomial, I've used an exponential function here to address that.

Edit:

Putting bounty on medics who heal a lot is now a popular suggestion.

@farooqkz farooqkz marked this pull request as draft April 2, 2024 18:05
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farooqkz commented May 6, 2024

This PR needs to be tested on some server to see how it'll behave and produce what sort of results.

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Alright it is creating non sensible results on the experimental server.

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