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📝 Add docstrings to audio/weapondef-soundvariations#2

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📝 Add docstrings to audio/weapondef-soundvariations#2
coderabbitai[bot] wants to merge 5 commits into
audio/weapondef-soundvariationsfrom
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@coderabbitai coderabbitai Bot commented Dec 17, 2025

Docstrings generation was requested by @Majavaa.

The following files were modified:

  • rts/Sim/Weapons/WeaponDef.cpp
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Majavaa and others added 5 commits December 14, 2025 22:10
The fallback should only apply to sounds defs for hitting dry land or
wet water, where they should instead use the generic soundHit. Also
fixed the table case not having a fallback
Docstrings generation was requested by @Majavaa.

* #1 (comment)

The following files were modified:

* `rts/Sim/Weapons/WeaponDef.cpp`
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coderabbitai Bot commented Dec 17, 2025

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@lhog lhog force-pushed the audio/weapondef-soundvariations branch 2 times, most recently from 6896505 to 7d39901 Compare March 4, 2026 17:15
@lhog lhog force-pushed the audio/weapondef-soundvariations branch from 7d39901 to 0bf65d6 Compare April 4, 2026 00:28
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